But I would like to know what do you think about it ,and how do you think it could affect the gamplay.
Firstly I'm must admit, i'm not keen of everlasting games, I prefer fast and dynamic game on small maps.
Here is the idea : only allow the commander to help build building.
Your commander will become very important...and you will have to choose where you want to have a boost : on a stategic defence chunk, or on expanding your ressource/producion...
Defance of high buildtime building would be very important, because they cannot be build in 30 sec with 10 fark.
But number of units will rise a lot, with a lot of groups, because you can only spend your excess on it. (helping building unit is not restricted)
Yeah, I don't like when games have more defence structure than units

I know that a lot of players will hate this idea..it's just about speaking of a differant way to see the game. So please don't only say "It sucks :)"
edit : shit, i posted it in developement, can a moderator move this in the right section?