knorke wrote:wouldnt it be possible/good to make some map_features.sdz and all maps can link to it just like there is otacontent.sdz?
Maps don't link to otacontent.sdz, mods do, therefore, the content is available to the maps.
knorke wrote:oooh civilized life & industry have reached riverdale. poor hobbits!
havent tried yet but looks interessting.
only the old TA metal spots seem a little out of place.
Ehh, well evo uses mex spots. I kinda get what you mean. I suppose I could have compiled it without them visible and use my metal patch feature to mark them (looks really neat cause it's shiny

), but I decided that the original patches looked good enough.
Gota wrote:5k features?
What FPS do you get on this map?
120. I have a 9600gt.
Beherith wrote:Great work on the features. I still want you to try and tweak the bump param on the blenders and on the distribution noise parameters in carrara. Set them to something really low, like 0.05 ft.
I didn't regenerate the texture from when I originally made it, I only added a road and river/pond beds. I've tried messing with the bump settings and didn't really get a wonderful result. I'm prolly doin it rong tho.
Beherith wrote:Also, I added a small feature to mapconv: it can parse the dumpfeature luas (the stuff you use to specify features in the feature placer) and compile it into the map, just as if it were a featuremap :)
Thing is, that still would leave me with the burden of deleting the unused unittextures, which, I can tell you right now, ain't gonna happen.
Beherith wrote:Btw, I really want to talk to you in chat or on TS, do you frequent either?
I'm in the lobby most of the time lately, and I spend a decent amount of time in the public TS that I run (ts3) with smoth and AF and occasionally chapparral and overkill.
You could /j #evolution (easier to find me out of the clutter of odd names) and message me there to get on TS (that's usually how all of us end up in the same place anyway).
In case you don't remember, ts3 details are as follows:
hostname: forbodingangel.no-ip.info
password: !@#$%^&*()
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Ok, time for a sidenote. I'm starting to see what smoth talks about regarding the sense of entitlement here among the *A crowd. No worries tho, I won't bother raeging about it

I don't have a problem with saying the word no multiple times.
If you want your favorite mods to be able to run it, have those mods implement featureplacer. They have nothing to lose and everything to gain from it. While this map is "Official EvoRTS stuff", we (particularly me) aren't keeping it from anyone, but the simple fact is that I put a lot of time into it, and me and willk spent the better part of the night creating a beautiful scene. If other games/mods want to use it, they'll have to do a little work to be able to. If those games/mods devs aren't proactive enough to improve their product, well, tough shit.
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Smoth mentioned something the other night that struck me (keep in mind that he was saying this in relation to PURE and argh), because I had never thought about it. What he mentioned was the fact that me him and various others (s44) regularly help each other and share code/information/techniques with one another. None of us are competing with each other, and the wheels of information get regularly greased. Now, I myself think that I probably receive more help than I am able to give out, not for lack of want to, but just lack of any skills in lua (tho thanks to smoth's beautiful lua code I'm getting to where I can read it a lot better).
I notice a distinct lack of freedom of information elsewhere in the community, even about the *A mods. You would think that you guys would work together to improve all of your mods, but for whatever reason, it doesn't happen all that often, and when it does it pales in contrast.
I'm not making a statement here, just musing.