In the past you could control the settings for BumpWater (reflection, shore waves) ingame via console commands like "seti BumpWaterShoreWaves 0". Thats how it is implemented in the FPSManager widget too.
This does not work for me anymore and judging from the spring sources, stuff like "BumpWaterReflection" gets only read when starting the game but cannot be toggled at runtime. (Btw I could not find the whole command "seti" only "set" and "tset").
So has this been changed to be not ingame-configurable anymore or could someone tell me the new commands otherwise? Or better where to look in the spring sources to find the complete list of graphic settings console commands (I found the ones in Game.cpp at least)?
Thanks in advance...
BumpWater settings console commands
Moderator: Moderators
Re: BumpWater settings console commands
you have to set the param (via /set) and then to reload the water renderer (via /water 4).
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: BumpWater settings console commands
Yay, works fine, thanks!