error reporting

error reporting

A late World War II game which attempts to balance historical realism with a tactically complex model of battle.

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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

error reporting

Post by oksnoop2 »

I played a RC for 44. The partisonspawn gadget broke i think. Here's the infolog.

http://pastebin.com/si9hNvhR

I don't really need any replies or anything, just wanted to report this error.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: error reporting

Post by Tobi »

Thanks, should be fixed already in SVN though.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: error reporting

Post by hoijui »

in SVN, when deploying a gun, the transport car remains, and blows up the first time the gun shoots, or just stays, if the end of the gun sticks out. tested with spring master.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: error reporting

Post by FLOZi »

hoijui wrote:in SVN, when deploying a gun, the transport car remains, and blows up the first time the gun shoots, or just stays, if the end of the gun sticks out. tested with spring master.
I can't replicate this with current SVN and my own compilation of spring master. Was there a particular unit you were testing with?
Godde
Posts: 268
Joined: 29 Mar 2010, 17:54

Re: error reporting

Post by Godde »

Edited away...
Last edited by Godde on 30 Sep 2010, 03:36, edited 1 time in total.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: error reporting

Post by FLOZi »

hoijui found the problem (lineage functions used in morph gadget). It is bizarre that I couldn't replicate it though; unless I'd removed those calls in my git copy of S44 SVN (yes I keep two copies of the SVN :P ) and forgotten to commit them.
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