Is there a LUA equivalent to that old mex upgrade AI?

Is there a LUA equivalent to that old mex upgrade AI?

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Earl Lu
Posts: 8
Joined: 24 Mar 2010, 22:46

Is there a LUA equivalent to that old mex upgrade AI?

Post by Earl Lu »

Because I really miss that old AI.
It used to save me a bunch of macro that I could then use to build anything else but mexes.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: Is there a LUA equivalent to that old mex upgrade AI?

Post by Satirik »

yes ... open your eyes and you'll see a button for that
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Earl Lu
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Joined: 24 Mar 2010, 22:46

Re: Is there a LUA equivalent to that old mex upgrade AI?

Post by Earl Lu »

Satirik wrote:yes ... open your eyes and you'll see a button for that
IT'S LIKE FREAKING MAGIC!1!!1! :mrgreen:

How do you do that?!1?!
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Is there a LUA equivalent to that old mex upgrade AI?

Post by JohannesH »

You really should take the short time to route your cons, and place the mexes next to the t1 ones instead of reclaiming the t1 mexes before starting the new one. Its well spent time by all measures.
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Mav
Posts: 258
Joined: 12 Nov 2009, 20:06

Re: Is there a LUA equivalent to that old mex upgrade AI?

Post by Mav »

JohannesH wrote:You really should take the short time to route your cons, and place the mexes next to the t1 ones instead of reclaiming the t1 mexes before starting the new one. Its well spent time by all measures.
That statement is so general is should be ignored.

Sometimes when there's not a lot going on, you only have three mexes, and you have the time, you should manually place mexes.

Sometimes you're managing a thousand units in a Throne FFA, have four bases and are fighting enemies on three fronts. This is a good time to pick a con unit, give it a few assister units (Freakers, Farks, Consuls, etc), turn upgrader on a focus on other stuff.
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JohannesH
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Re: Is there a LUA equivalent to that old mex upgrade AI?

Post by JohannesH »

Mav wrote:That statement is so general is should be ignored.
No, its so general that you should always obey it

If you use upgrader, then you dont have a clear idea where your cons are at any given time, so you cant really use them for any other purpose than upgrading mexes. You lose a very noticiable amount of metal and con time - spending a few seconds to get an extra golly or whatever is worth it. Or if its not why did you build those cons in the first place.

Your lategame control improves much slower when you just noob out and turn on the upgrader, you wont learn to do stuff efficiently if you dont start trying.
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Tribulex
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Re: Is there a LUA equivalent to that old mex upgrade AI?

Post by Tribulex »

JohannesH wrote:You really should take the short time to route your cons, and place the mexes next to the t1 ones instead of reclaiming the t1 mexes before starting the new one. Its well spent time by all measures.
im pretty sure i uploaded a widget that does that somewhere.
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Mav
Posts: 258
Joined: 12 Nov 2009, 20:06

Re: Is there a LUA equivalent to that old mex upgrade AI?

Post by Mav »

JohannesH wrote:Stuff
I take it you're one of those people that relies purely on mexes for metal income.

In any good FFA game, by the time you have enough metal to tech, a large percentage of your income should be coming from reclaiming. Usually by the time I have T2 cons, I've got several thousand extra metal in the bank and no way to spend it. I find it far more valuable to keep focusing on pushing the enemy back than to micro manage a few cons that give me a little extra metal, which I can't spend anyways.
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Is there a LUA equivalent to that old mex upgrade AI?

Post by JohannesH »

Mav wrote:
JohannesH wrote:Stuff
I take it you're one of those people that relies purely on mexes for metal income.

In any good FFA game, by the time you have enough metal to tech, a large percentage of your income should be coming from reclaiming. Usually by the time I have T2 cons, I've got several thousand extra metal in the bank and no way to spend it. I find it far more valuable to keep focusing on pushing the enemy back than to micro manage a few cons that give me a little extra metal, which I can't spend anyways.
Sounds like you dont win those ffas too often
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Tribulex
A.N.T.S. Developer
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Joined: 26 Sep 2009, 21:26

Re: Is there a LUA equivalent to that old mex upgrade AI?

Post by Tribulex »

Mav wrote:
JohannesH wrote:Stuff
I take it you're one of those people that relies purely on mexes for metal income.

In any good FFA game, by the time you have enough metal to tech, a large percentage of your income should be coming from reclaiming. Usually by the time I have T2 cons, I've got several thousand extra metal in the bank and no way to spend it. I find it far more valuable to keep focusing on pushing the enemy back than to micro manage a few cons that give me a little extra metal, which I can't spend anyways.
more nanos
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