Organic / skeletal animation notwithstanding, there's nothing actually
wrong with our current animation system, as such. It can still move and rotate stuff around and so forth, the problem is that the only way we have of actually making animations is by typing it up in code, which is like making a model by typing in all the co-ordinates for the vertices.
What I'm basically asking for is a program that:
- Can load s3o models
- Can import / export scripts for animations (can be just the move / turn / wait commands for inserting into the proper scripts)
- Can allow you to change these animations on the fly
So...
- A script editor window, where the actual code is stored / can be changed / copy-pasted in and out of
- A 3d window, where you can test animations. Simply having a start and stop button would be enough; things like timelines and being able to animate in said window could come later
Now that we can script units and animations in lua, the third point should be entirely possible now we don't have to compile bos to cob. It would just ease a LOT of the pain of animating things, I think, to have this sort of utility.