Beherith wrote:Hehe, cool :)
thanks.
the first image is from your replays btw :)
distinguish over time, different maps for buildings, units, air, econ etc
yes, all those would be cool options. buildings are already possible as well as factories i just did not include them for these images.
At the moment, it just logs into
*turretlog.txt
*comdeath.txt
*factorylog.txt
*destroyedlog.txt //only mobile units, otherwise the base areas would be complety red
*buildinglog.txt
I think the filenames show whats in them.
There is some filtering in the lua so it does not see mines as turrets etc.
The file so far just include coordinates of events like:
450:8990
1330:540
480:360
because for the start that was just easier to read for the program.
I plan to expand it to something like
450:8990-flashtank-ground-cost:260-time:2500
1330:540-lasertower-cost:200-time:5500
etc
Then make it possible to filter by ground/air/metal cost. But that will take some time.
Now integrate into autohosts, add to uploader and make some useful/interesting images.
This stuff is out of my skillrange lol. But you could just spec an autohost and have the widget running. While playing it will not work because it can only log what you are allowed to see.
The "defense everywhere" is just to the nature of games I think, turret creep, missle tower spam etc
tl;dr:
thanks, more features will be added.
did anyone download?
The logfiles from the throne games are included so you can analyze them further, like include factories.
The idea is that everybody can make their own images :)
Oh, if someone has replays that might be interessting but is too lazy to run them, upload and give link. Not sure if much will come out of 4v4 DSD though, too much stuff just everywhere. But 1v1 on porcy maps might be cool.