Texture Memory Question

Texture Memory Question

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Texture Memory Question

Post by oksnoop2 »

What is Texture Memory and why should I care about it?
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Texture Memory Question

Post by lurker »

The graphics card only has so much space for textures. If it runs out, things start getting very slow.
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Texture Memory Question

Post by oksnoop2 »

Oh ok, because i read it here and there and was not really sure what it was referencing. So it's not like an engine limitation or anything, just a hardware one? Also is that why there are no giant 18 faction games/mods or large maps (large maps being something over the 42x42 range)?
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Texture Memory Question

Post by Das Bruce »

oksnoop2 wrote: Also is that why there are no giant 18 faction games
No, thats because that would be a huge amount of work to create.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Texture Memory Question

Post by Neddie »

And because the present map format is unsuited for incredibly large maps.
Post Reply

Return to “Game Development”