New stats - complete mod and map play time stats

New stats - complete mod and map play time stats

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

New stats - complete mod and map play time stats

Post by Beherith »

While bibims stats are very nice, I found the unknowns to be too large, and the knowns to be out of date. So I made my own:
http://valinoreternal.no-ip.org:10004/springstats.html
Its updated every 10 minutes, and is super simple.

Any wishes, or thoughts are greatly appreciated.

Thanks to tizbac for his pyclient!
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New stats - complete mod and map play time stats

Post by Gota »

Beherith wrote:While bibims stats are very nice, I found the unknowns to be too large, and the knowns to be out of date. So I made my own:
http://valinoreternal.no-ip.org:10004/springstats.html
Its updated every 10 minutes, and is super simple.

Any wishes, or thoughts are greatly appreciated.

Thanks to tizbac for his pyclient!
Suggestions:
Make the 2 tables parallel,one on the right one on the left for easier browsing,make the font smaller and change the colors so there is more contrast and its easier to read.
Pie charts or other graphs can be nice as well.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: New stats - complete mod and map play time stats

Post by knorke »

nice, but collect long time data and do something like this:
Image
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: New stats - complete mod and map play time stats

Post by Licho »

I have complete player minute stats summed by hours going back several years.

For all mods and maps.

If you want to process them i can give you access to server.
Atm I only display mod data:
http://tracker.caspring.org/stats/view.php

Server contains simple text files, hour by hour for every day, and each file has player minutes spent on each mod/map during that hour.

For each hour it has 2 files, one for maps and one for mods.
This is example for maps http://pastebin.com/UAbfiKA8

Numbers are player-minutes.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: New stats - complete mod and map play time stats

Post by Licho »

Knorke asked me for data, so i uploaded them here
http://tracker.caspring.org/stats.zip
(14MB, includes php to make those graphs)
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: New stats - complete mod and map play time stats

Post by TradeMark »

Beherith wrote:Any wishes, or thoughts are greatly appreciated.
list all maps? i could use that data to sort maps on mapinfo.adune.nl

Edit: nvm i dled lichos zip, raping it myself
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: New stats - complete mod and map play time stats

Post by TradeMark »

licho, wtf are these lines? the data you gave is broken:

Code: Select all

added complete annihilation test-4604 -1108130516
added vallysandhills.smf -1098381601
0 0 0 0 1 1710003519 0 -861076593 deltasiegedry.smf
f -1087720307
c:\program files\spring engine\maps\blue planet.smf
c:\program files\spring\maps\blue planet.smf
d:\p.u.r.e rc6.0\maps\tabula-v2.smf
d:\programme\spring\maps\grts_river_valley_1.4.smf
How exactly do you get the .smf name? are those errors old and fixed in newest data?
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: New stats - complete mod and map play time stats

Post by TradeMark »

Code: Select all

deltasiegedry.smf					20.87% 
tabula-v2.smf						5.18% 
comet catcher redux.smf				4.15% 
small supreme battlefield v2.smf	2.64% 
nuclear_winter_v1.smf				1.95% 
speedmetal.smf						1.94% 
superspeedmetal.smf					1.9% 
altored_divide.smf					1.89% 
throne v1.smf						1.89% 
heres the all time stats, lol, the maps after DSD forms together as much % as DSD itself.
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: New stats - complete mod and map play time stats

Post by very_bad_soldier »

TradeMark wrote: heres the all time stats, lol, the maps after DSD forms together as much % as DSD itself.
Where are the other 60% then?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: New stats - complete mod and map play time stats

Post by knorke »

TradeMark wrote:

Code: Select all

deltasiegedry.smf					20.87% 
tabula-v2.smf						5.18% 
comet catcher redux.smf				4.15% 
small supreme battlefield v2.smf	2.64% 
nuclear_winter_v1.smf				1.95% 
speedmetal.smf						1.94% 
superspeedmetal.smf					1.9% 
altored_divide.smf					1.89% 
throne v1.smf						1.89% 
heres the all time stats, lol, the maps after DSD forms together as much % as DSD itself.
cool, i get similiar numbers

Code: Select all

DeltaSiegeDry:20.3671%
Tabula-v2:5.44499%
Comet Catcher Redux:4.1131%
Small Supreme Battlefield V2:2.64701%
SpeedMetal:2.22896%
Nuclear_Winter_v1:2.05806%
but its not all files so there are some differences.
lol atm there is some stupid loop that wont doing loops so it took ~5 minutes to calc this, srsly wtf.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: New stats - complete mod and map play time stats

Post by TradeMark »

yeah i was lazy too and made stupid loops rofl. but it didnt take 5mins tho.

We need better data format, reading 17000 files is not that quick at all :regret:
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: New stats - complete mod and map play time stats

Post by Licho »

Current stats processes them and makes pictures for every week which are then reused.
But you can of course use any format for processed data, this is raw input.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: New stats - complete mod and map play time stats

Post by knorke »

lol wtf @some modnames:
armtigre the littlest and less played mod with the indecent longest name ever that stretch insanly the player count report picture just for see if that use two line or make an scrolling windows and for atract atention on the fact that the mapmaker need to build a 54*54 map and they are stingy and lazzy and i need to learn again to make by myself for be obey and have what i want before the end of my life as the mod and the unit that digg the ground that is very fun during some seconds
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: New stats - complete mod and map play time stats

Post by Tribulex »

im guessing that a few years ago speedmetal was about as popular as dsd. Before then altored. Can someone calculate stats from like a few years ago? Im just curious.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: New stats - complete mod and map play time stats

Post by Tribulex »

knorke wrote:lol wtf @some modnames:
armtigre the littlest and less played mod with the indecent longest name ever that stretch insanly the player count report picture just for see if that use two line or make an scrolling windows and for atract atention on the fact that the mapmaker need to build a 54*54 map and they are stingy and lazzy and i need to learn again to make by myself for be obey and have what i want before the end of my life as the mod and the unit that digg the ground that is very fun during some seconds
lmao emmanuel?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: New stats - complete mod and map play time stats

Post by knorke »

Tribulex wrote:im guessing that a few years ago speedmetal was about as popular as dsd. Before then altored. Can someone calculate stats from like a few years ago? Im just curious.
my memory tells me the same, so its possible.

lol i had forgotten some sdl screen refresh stuff in a loop, removed that and now it takes 20 seconds for reading files + calculating percents.
Also combines Mods by version.

Code: Select all

BA: 71.4789%
CA: 9.81214%
XTA: 4.16095%
NOTA: 3.82871%
anything with chicken in name that isnt BA chicken def: 2.49088%
KP: 0.36679%
Gundam: 0.28846%
E&E: 0.225096%
Hardcore Annihilation, Anal Evacuation and blergh did not reach the 0,001% mark sorry :shock:

/e
added Gundam RTS
Last edited by knorke on 15 Mar 2010, 14:59, edited 2 times in total.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: New stats - complete mod and map play time stats

Post by Tribulex »

we will have to work on that xta statistic :)
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: New stats - complete mod and map play time stats

Post by knorke »

relevant to your interesst!
tuto_mod (0.0314618%) has more playerminutes than can knorkes awesome mission can you hopp the islands please (0.000140527%)


More interessting mod names:
noZOBY1???EFECATION?theMODofTHOSEhaveIMEDIATLYseeTHANhillaryISbillDEGUISEDwithANridiculusMUSTACH)

0000MC TESTICLES
CyberSexMod V1
Smothinginprogress
Lego RTS Beta
Global Thermonuclear PONG

Attempts at remakes? Who knows what happend to them :?
Starcraft 2 Beta 0
Krush Kill 'n Destroy Alpha
C&C Twisted Metal
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: New stats - complete mod and map play time stats

Post by TradeMark »

Wait, where the hell you need SDL or screen refresh/window? use PHP bro. or just write text file lolz.
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