Make Juno fly higher
Moderator: Content Developer
Make Juno fly higher
Juno[radar and jammer buster] rocket flies too low, clipping the mountains. It is consequently nearly useless, and almost nobody uses it. Even in FFA where it would be useful for locating comms.
Re: Make Juno fly higher
Does it currently fly as high as a nuke?
Re: Make Juno fly higher
nope. flies very low.Beherith wrote:Does it currently fly as high as a nuke?
Re: Make Juno fly higher
Then +1. Nuke is sometimes tricky as well. Juno shouldnt be trickier, as it should see use on throne.
Re: Make Juno fly higher
I think the reason why people don't use it is that it's quite expensive e drain.
Re: Make Juno fly higher
and it's so expensive to build
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Make Juno fly higher
If they were cheap annoying green explosions would rain down constantly everywhere :/
I guess significant cost cut with reload time nerf might work, and I suppose the effect can be changed
I guess significant cost cut with reload time nerf might work, and I suppose the effect can be changed

- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Make Juno fly higher
Making it lower cost will also make mines pretty useless, while the mines atm can be used in some basis.
Re: Make Juno fly higher
Keep cost- edit stockpile widget to only stockpile a few of them ( maybe 2-3) Because 100 is just a waste, and it loads really fast anyway.
Re: Make Juno fly higher
well, in ba I find that people try to make entire minefields with mines, while i find that mines are more useful as anti-unit. For example, laying down a trail of mines in the path of on oncoming krog is a good counter. Mines would be more useful if there were more types for specific purposes, like in xta.
NEW IDEA: FLYING JUNO (i was dissapointed when this thread wasnt about a flying version of the Juno.)
NEW IDEA: FLYING JUNO (i was dissapointed when this thread wasnt about a flying version of the Juno.)
Re: Make Juno fly higher
i think price's fine. It's not supposed to be worthwhile unless you're busting some serious minefield or jammer.TheFatController wrote:If they were cheap annoying green explosions would rain down constantly everywhere :/
I guess significant cost cut with reload time nerf might work, and I suppose the effect can be changed
Re: Make Juno fly higher
Agreed.dizekat wrote:i think price's fine. It's not supposed to be worthwhile unless you're busting some serious minefield or jammer.TheFatController wrote:If they were cheap annoying green explosions would rain down constantly everywhere :/
I guess significant cost cut with reload time nerf might work, and I suppose the effect can be changed
Re: Make Juno fly higher
Increase juno default damage to 10 to make juno spam a feasible late game tactic.
Re: Make Juno fly higher
It would be the end of Speed Metal, and players would finally be forced to maintain proper build-spacing on their fusions and mohomakers.Pako wrote:Increase juno default damage to 10 to make juno spam a feasible late game tactic.
Re: Make Juno fly higher
And what exactly would that crap add to the game?Pako wrote:Increase juno default damage to 10 to make juno spam a feasible late game tactic.
Re: Make Juno fly higher
It's already part of the game just quite rare.JohannesH wrote:And what exactly would that crap add to the game?Pako wrote:Increase juno default damage to 10 to make juno spam a feasible late game tactic.
Re: Make Juno fly higher
It would make killing nano farms possible with 25 juno rockets, now it takes 250.
I dont think its damage should be upped to 10.
I dont think its damage should be upped to 10.