Make Juno fly higher

Make Juno fly higher

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dizekat
Posts: 438
Joined: 07 Dec 2007, 12:10

Make Juno fly higher

Post by dizekat »

Juno[radar and jammer buster] rocket flies too low, clipping the mountains. It is consequently nearly useless, and almost nobody uses it. Even in FFA where it would be useful for locating comms.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Make Juno fly higher

Post by Beherith »

Does it currently fly as high as a nuke?
dizekat
Posts: 438
Joined: 07 Dec 2007, 12:10

Re: Make Juno fly higher

Post by dizekat »

Beherith wrote:Does it currently fly as high as a nuke?
nope. flies very low.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Make Juno fly higher

Post by Beherith »

Then +1. Nuke is sometimes tricky as well. Juno shouldnt be trickier, as it should see use on throne.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Make Juno fly higher

Post by Regret »

I think the reason why people don't use it is that it's quite expensive e drain.
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Sausage
Posts: 272
Joined: 05 Jan 2010, 23:47

Re: Make Juno fly higher

Post by Sausage »

and it's so expensive to build
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Make Juno fly higher

Post by TheFatController »

If they were cheap annoying green explosions would rain down constantly everywhere :/

I guess significant cost cut with reload time nerf might work, and I suppose the effect can be changed 8)
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Make Juno fly higher

Post by SirArtturi »

Making it lower cost will also make mines pretty useless, while the mines atm can be used in some basis.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Make Juno fly higher

Post by Wombat »

mines should be useless
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Make Juno fly higher

Post by Beherith »

Keep cost- edit stockpile widget to only stockpile a few of them ( maybe 2-3) Because 100 is just a waste, and it loads really fast anyway.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Make Juno fly higher

Post by Tribulex »

well, in ba I find that people try to make entire minefields with mines, while i find that mines are more useful as anti-unit. For example, laying down a trail of mines in the path of on oncoming krog is a good counter. Mines would be more useful if there were more types for specific purposes, like in xta.


NEW IDEA: FLYING JUNO (i was dissapointed when this thread wasnt about a flying version of the Juno.)
dizekat
Posts: 438
Joined: 07 Dec 2007, 12:10

Re: Make Juno fly higher

Post by dizekat »

TheFatController wrote:If they were cheap annoying green explosions would rain down constantly everywhere :/

I guess significant cost cut with reload time nerf might work, and I suppose the effect can be changed 8)
i think price's fine. It's not supposed to be worthwhile unless you're busting some serious minefield or jammer.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Make Juno fly higher

Post by Neddie »

dizekat wrote:
TheFatController wrote:If they were cheap annoying green explosions would rain down constantly everywhere :/

I guess significant cost cut with reload time nerf might work, and I suppose the effect can be changed 8)
i think price's fine. It's not supposed to be worthwhile unless you're busting some serious minefield or jammer.
Agreed.
Pako
Posts: 174
Joined: 12 Jul 2009, 18:57

Re: Make Juno fly higher

Post by Pako »

Increase juno default damage to 10 to make juno spam a feasible late game tactic.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Make Juno fly higher

Post by Pxtl »

Pako wrote:Increase juno default damage to 10 to make juno spam a feasible late game tactic.
It would be the end of Speed Metal, and players would finally be forced to maintain proper build-spacing on their fusions and mohomakers.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Make Juno fly higher

Post by JohannesH »

Pako wrote:Increase juno default damage to 10 to make juno spam a feasible late game tactic.
And what exactly would that crap add to the game?
Pako
Posts: 174
Joined: 12 Jul 2009, 18:57

Re: Make Juno fly higher

Post by Pako »

JohannesH wrote:
Pako wrote:Increase juno default damage to 10 to make juno spam a feasible late game tactic.
And what exactly would that crap add to the game?
It's already part of the game just quite rare.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Make Juno fly higher

Post by Beherith »

It would make killing nano farms possible with 25 juno rockets, now it takes 250.
I dont think its damage should be upped to 10.
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Tribulex
A.N.T.S. Developer
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Joined: 26 Sep 2009, 21:26

Re: Make Juno fly higher

Post by Tribulex »

I do
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: Make Juno fly higher

Post by Spawn_Retard »

+1
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