So i got the following problem:
I got a combined reclaimer/gunship (Airborne)
When it attacks it hovers around the target circling it.
Thats quite cool, however it looks silly when it does it while reclaiming.
a) Can i make it stand still over the resources its reclaiming?
b) Is there a callout for reclaiming so i can make it reduce height and add fancy effects while it reclaims?
c) When its standing still in air its starts floating like crazy, is there a way to make it smoother and not an unnerving up and down by about 2 times the length of the unit?
Aircaft behaviour
Moderator: Moderators
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Aircaft behaviour
I'm not sure if this applies to the functions revolving around building (like reclaiming), but I recently dealt with the circling motions involved in attack.
The tag hoverAttack = true makes gunships stay still when they attack. Maybe it does something for reclaim as well.
That is odd though, as my commander is a gunship, and he does not move while building or anything.
The tag hoverAttack = true makes gunships stay still when they attack. Maybe it does something for reclaim as well.
That is odd though, as my commander is a gunship, and he does not move while building or anything.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Aircaft behaviour
actually theres an tage with 'strafe' in it that controls that, iirc its boolean and applies to both building and/or attacking
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Aircaft behaviour
a) airStrafe = 0,
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- Posts: 916
- Joined: 27 Jun 2009, 01:32
Re: Aircaft behaviour
Seriously we need to update the wiki...