targetMoveError

targetMoveError

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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

targetMoveError

Post by GrOuNd_ZeRo »

TargetMoveError seems like a nice feature, great way to deter units from firing at fast flying aircraft, but how does it work? what does the number mean you can put behind it? I noticed that 2000 makes it completely ignore moving targets, but what do the numbers mean?
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Caydr
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Post by Caydr »

Bump. This REALLY needs to be better-documented.
SJ
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Joined: 13 Aug 2004, 17:13

Post by SJ »

It adds a fraction of the targets speed (per second) as a random error to the targetting. So if the target moves 50 units per second and the targetmoveerror is 0.5 a random error of 25 will be added to the target position.
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I kinda figured this out when looking at the annihilatior script...
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Caydr
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Hm... Alright. Does it only apply to laser weapons? I tried putting it on rockets and didn't seem to get any result.
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