UI key editor?
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- Posts: 12
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UI key editor?
I see mention of a ui key editor, but i cannot find anything specific about this. It's not a windows-only thing, is it?
Can anyone tell me more about it, or point me to some good documentation?
Thanks!
Can anyone tell me more about it, or point me to some good documentation?
Thanks!
Re: UI key editor?
Windows builds come with selection key editors, (selectkeys.exe).
Also, ui keys can be edited through - big surprise- uikeys.txt
http://springrts.com/phpbb/viewtopic.ph ... eybindings
Also, ui keys can be edited through - big surprise- uikeys.txt
http://springrts.com/phpbb/viewtopic.ph ... eybindings
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- Posts: 12
- Joined: 28 May 2009, 07:10
Re: UI key editor?
Thanks. That program runs pretty well under wine, but without any clue as to what it does (and where) I can't do anything useful with it.
Edit: to clarify, I'm running linux, so whatever that program does, i need to do intervene.
Edit: to clarify, I'm running linux, so whatever that program does, i need to do intervene.
Re: UI key editor?
about selectkeys: start mashing the buttons on it, and you will figure it out fast.
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Re: UI key editor?
Sorry, but "about selectkeys:" does not mean anything to me -- I think there is a disconnect here. Could you please be more specific?
PS: I want to play claymore again
PS: I want to play claymore again

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- Posts: 12
- Joined: 28 May 2009, 07:10
Re: UI key editor?
The SelectionEditor.exe creates a selectkeys.txt, which can easily be moved (or symlinked) to ~/.spring, and it works from there.
I had a crazy dream last night that I was playing spring in my household -- I recall very cleverly placing an air plant on top of a tall dresser.
I had a crazy dream last night that I was playing spring in my household -- I recall very cleverly placing an air plant on top of a tall dresser.
Re: UI key editor?
Ha! I've had a dream like that before. Except it was outside, on the sidewalks, bushes, and grass of my apartment complex. The game played out on the ground, with the larger units about the size of mice. I used Kbots in the bushes (lots of mulch) and vehicles on the sidewalk and asphalt. No aircraft, however....stephelton wrote:I had a crazy dream last night that I was playing spring in my household -- I recall very cleverly placing an air plant on top of a tall dresser.
Re: UI key editor?
lmao the genius! where can i buy a dream like this.stephelton wrote: I had a crazy dream last night that I was playing spring in my household -- I recall very cleverly placing an air plant on top of a tall dresser.
I am working on a selectionkeys editor right now in lua. Its intended for xta, but maybe ill port it for general use.
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Re: UI key editor?
Beautiful! In in game editor would be great. I might even be inclined to help if you've got the source available.Tribulex wrote:lmao the genius! where can i buy a dream like this.stephelton wrote: I had a crazy dream last night that I was playing spring in my household -- I recall very cleverly placing an air plant on top of a tall dresser.
I am working on a selectionkeys editor right now in lua. Its intended for xta, but maybe ill port it for general use.
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- Posts: 12
- Joined: 28 May 2009, 07:10
Re: UI key editor?
It looks like "Control_:" is not valid, as in the line
My goal is to use a dvorak keyboard in spring and use the same physical keys for all the shortcuts I commonly use.
Am I screwed on keys like this?
Code: Select all
Control_: AllMap+_InPrevSel+_ClearSelection_SelectAll+
Am I screwed on keys like this?
Re: UI key editor?
what sort of help would you provide? i have a chore for a willing codemonkey...
Re: UI key editor?
Control_ is not enough. Use Control_[somebuttononkeyboard]stephelton wrote:It looks like "Control_:" is not valid, as in the line
My goal is to use a dvorak keyboard in spring and use the same physical keys for all the shortcuts I commonly use.Code: Select all
Control_: AllMap+_InPrevSel+_ClearSelection_SelectAll+
Am I screwed on keys like this?
Re: UI key editor?
I once had a squirrel problem in the walls. In my dreams, the problem was solved with some well-placed LLTs.
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- Joined: 28 May 2009, 07:10
Re: UI key editor?
That is "Control_:" where I am wanting to assign "control + colon"Beherith wrote:Control_ is not enough. Use Control_[somebuttononkeyboard]
On dvorak, the z key is remapped to :
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Re: UI key editor?
Nice. I would have gone for heavy mines, personally.Pxtl wrote:I once had a squirrel problem in the walls. In my dreams, the problem was solved with some well-placed LLTs.
One week during the hot, Texas summer, my air conditioner quit working. It appeared to be an electrical problem, because the unit was getting no power. At the same time, a critter made the space between our two stories its home. Eventually I came to find that it was burrowing up the hole through which the electrical wiring to the AC unit was run, and had rubbed the wires against the brick until they severed. That was a fun problem to solve.
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- Posts: 12
- Joined: 28 May 2009, 07:10
Re: UI key editor?
Well what are you needing?Tribulex wrote:what sort of help would you provide? i have a chore for a willing codemonkey...
Re: UI key editor?
An arm, a leg, and preferably your eternal soul :)
Re: UI key editor?
I used to play a lot of ascii based video games and one night after watching one of the puppet master movies I had a horror dream but in 3rd person 2D ascii... RTS, programming and puzzle game dreams are standard fare for me... often then involve me convincing myself that I can somehow escape the alarm clock going off again.
Re: UI key editor?
pretty much. basically im saying no, unless you want to mindlessly optimize my code by getting rid of iterations and replacing them with tables.Beherith wrote:An arm, a leg, and preferably your eternal soul :)