Beherith wrote:How can you go around the hills in a trans in albion?
All these methods are based on sending a unit into the hills then guarding it with a transport. If you check unit position for guard commands the command can always be given before the unit enters the no go zone.
- Firstly as JohannesH said; make a plane, fly it near the edge and it lands inside the hills.
- Tell an aircon to make a building inside the no go zone.
- Units can be thrown into the no go zone.
- Wrecks that have been thrown in can be targeted with area reclaim.
- Game specific commands (such as jump) are not blocked when placed in the no go zone, there is the possibility of this being used. Preventing these commands has the potential to break games.
To solve this you have got to check all unit and wreck positions to make sure they never venture out of the play area. This is extremely ugly when applied to aircraft so I do not think it is a solution. There is also the possibility of more stringent command blocking causing some games to crash.
Command blocking is unintuitive. A player might give a custom formations command to make aircraft hug the hills and later find that only half the aircraft went.
In the context of BA I do not see the problem with (properly) allowing units to enter the hills. Aircraft will generally fly high enough above the hills (thanks smoothmesh) to be targetable by most AA and fighters can always defend that area. If sneaky spider strats are used then it's a good thing. To be more vunerable to commbomb than usual a player would have to build their base snug up against the cliffs.
Your hills are a band no more than 800 elmos wide. Charlie has much wider hills and it is not a problem.