aGorm Mod Images
Moderators: MR.D, Moderators
Re: aGorm Mod Images
I like it, my only qualm with the legs is the rear leg, but you seem to have all that planned out
Re: aGorm Mod Images
Is there a decent tutorial on how you use lups and ceg's? I want to get away from the built in effects but after looking in zero-k I can see an increadible array of differnt things and not much in the way of explanations on how you put things together...
Re: aGorm Mod Images
No real guide on CEGs except http://springrts.com/wiki/CEG
I tried to build effects in steps.
eg for an explosion first do some black smoke via
http://springrts.com/wiki/CEG-Classes#C ... icleSystem (CSimpleParticleSystem is basically some particles that get thrown in a direction.)
For smoke the particle speed should be slow and they should drift upwards: set the parameters to archive that. (needs some experimenting)
Then you might want to add some fire sparks to the explosion.
So just c&p the smoke part, and change some parameters.
eg increase the speed and change the color -> tada, now it is fire.
At the end maybe add a groundflash thing (glowing circle on ground) for shockwave.
And this way you build the whole effect. It is VERY cumbersome though. Not really difficult but time consuming.
After a while one might get a feel for it but I ended up randomly editing numbers until it was closeenough.jpg
If you try to tweak too many things at once, it gets hard to keep track of what changed.
Did you try car's ceg spawner? It is in toolbox:
http://springrts.com/phpbb/viewtopic.php?t=27268
Allows you to browse cegs of other games, then you can open the file and see how they did it. (personally did not find that insightfull because it is basically staring at seemingly random numbers)
I tried to build effects in steps.
eg for an explosion first do some black smoke via
http://springrts.com/wiki/CEG-Classes#C ... icleSystem (CSimpleParticleSystem is basically some particles that get thrown in a direction.)
For smoke the particle speed should be slow and they should drift upwards: set the parameters to archive that. (needs some experimenting)
Then you might want to add some fire sparks to the explosion.
So just c&p the smoke part, and change some parameters.
eg increase the speed and change the color -> tada, now it is fire.
At the end maybe add a groundflash thing (glowing circle on ground) for shockwave.
And this way you build the whole effect. It is VERY cumbersome though. Not really difficult but time consuming.
After a while one might get a feel for it but I ended up randomly editing numbers until it was closeenough.jpg
If you try to tweak too many things at once, it gets hard to keep track of what changed.
Did you try car's ceg spawner? It is in toolbox:
http://springrts.com/phpbb/viewtopic.php?t=27268
Allows you to browse cegs of other games, then you can open the file and see how they did it. (personally did not find that insightfull because it is basically staring at seemingly random numbers)
Re: aGorm Mod Images
http://www.youtube.com/watch?v=7V-ONf1A ... e=youtu.be
Thanks to knorke, Smoth, and the Zero-K guys, and everyone else who has kept the faith, I have something aproximating a game...
Now to power on and finish this race and get the bears in game.
aGorm
Thanks to knorke, Smoth, and the Zero-K guys, and everyone else who has kept the faith, I have something aproximating a game...
Now to power on and finish this race and get the bears in game.
aGorm
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: aGorm Mod Images
Looks great!
(Where is the flying/hovering unit?)
(Where is the flying/hovering unit?)
Re: aGorm Mod Images
Looks very promising! Keep up the good work!
Re: aGorm Mod Images
I wonder if anything is left somewhere of this...
Re: aGorm Mod Images
Anarchid wrote:I wonder if anything is left somewhere of this...
I have a megabears_vs_cybernauts.sdd but it contains only one unworking tank
Re: aGorm Mod Images
Yes, I still have all the files. Unfortunately I quit my Job and turned freelance and started my own business.... so I have been short on time.
If anyone does have any of the files... please don't go giving them out. I'm not done yet
aGorm
:: You know you haven't been log in for a long time when the "Random wip 2012+" thread is marked as unread... ::
If anyone does have any of the files... please don't go giving them out. I'm not done yet
aGorm
:: You know you haven't been log in for a long time when the "Random wip 2012+" thread is marked as unread... ::
Re: aGorm Mod Images
You know Warlord said the same thing. Or was it "may the Force be with you" when they force-released his mod. Muhahaha!
Also welcome back. You cant have been so freelance, when you notice people postin here
Also welcome back. You cant have been so freelance, when you notice people postin here
Re: aGorm Mod Images
I lurk every few months to keep up to date on things.. just a coincidence I happened to log on today.
Re: aGorm Mod Images
Serendipity.
Re: aGorm Mod Images
Sigh so its a thousand and one post, before we can do that thirteen open source pirates on the deadmans repository song again.
Fine with me.
Fine with me.
Re: aGorm Mod Images
Freelance? Details?
Re: aGorm Mod Images
Yes... how much does your time cost? Maybe we could crowd-fund your fees and pay you to finish your game :D (not that I have money).AF wrote:Freelance? Details?
Re: aGorm Mod Images
Yearly bump. What happend to agorm?
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- Posts: 1
- Joined: 01 May 2019, 16:42
aGorm Mod Images
Does anyone know the rules/laws of posting another artist's images on a website without their consent but with full credit towards the artist?
Re: aGorm Mod Images
§1) Just do it. Artists are attention whores by nature, and drama is sure to attract this kind flys. Recolour one pixle, say you where "inspired" and its all good in the hood.
Re: aGorm Mod Images
The rules are stated in the license under which the artwork is offered. If there is no license stated, then the default "all rights reserved" applies and you must obtain explicit consent.
Re: aGorm Mod Images
Picasso is the drama...
Out of interest why would you want to post a picture from a game that does not exist?
Alas - all these modals looks very old now, graphics have moved on a lot...
aGorm
Out of interest why would you want to post a picture from a game that does not exist?
Alas - all these modals looks very old now, graphics have moved on a lot...
aGorm