CEG stands for Custom Explosion Generator, a scripting language for creating graphical effects. These are most commonly used to draw a graphical effect when a weapon hits a target, but can also be called from COB and Lua .
The actual CEGs are defined in .tdf or .lua files in
effects/ (preffered) or
gamedata/explosions/ (old standard). You will also need a resources.lua in
gamedata/ to define textures, as well as the actual textures in
bitmaps/. Finally, you need the weapon, unit, COB, and or Lua files that you are calling the CEGs from.
What Can Call a CEG?
- A weapon, through cegtag, explosiongenerator, bounceexplosiongenerator.
- A COB script, though emit-sfx 1024 + X.
- A Lua script, through Spring.SpawnCEG.
- A piece of a unit exploded via script can have a CEG attached to it
For details see: