A list of bugs and a couple feature requests

A list of bugs and a couple feature requests

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

A list of bugs and a couple feature requests

Post by CaptainMaim »

Some of these ideas are linked as one caused the other in the game I played. I've put a summary before each paragraph.

1) (Units Chasing BadTargetCatagory targets) I've noticed in UH and, I think also in XTA that units are opt to chase targets that their weapons aren't allowed to hit/shoot at. I also noticed that in one case (which I can provide a demo for) that the because of this 2 or more slashers got pushed under (Yes exactly under) an enemy ARM advanced Radar tower. Not once but on two seporate occations at identical times. Those slashers should have ignored the radar towers as they weren't acceptable targets for their weaponry.

2) (Unit and structure clipping) I think the reason for the slashers getting caught under the tower was as other units tried to attack the unhittable tower in futility they clustered together and pushed the inner units ontop of eachother inside the target object. Which actually made it impossible to hit without detonating the units under the tower... This bug might also occure in other instances of the same sort of thing, but the ARM advanced tower was the only thing I saw it happen to, and I thought I'd report it.

3) (Air Transports not collecting all in their area) A group of air transports don't always pick up every unit (with Load Area), even when there are enough transports to collect every units (20 air transports and 20 tanks.) I found that only about half are picked up and the rest of the transports sit around doing nothing and have to be asked to collect and deposite the units manually (not using load/unload area.) (Demo providable on request.)

FPS:
4) Units don't stay cloaked when the player enters FPS mode. (Very Old Bug, but I thought I'd mention it.)

Feature requests:

1) A toggle menu item to disable or enable Friendly Fire Inhibition on selected units. This doesn't mean they'd attack anything, but what I mean is if they're going to hit a friendly, with this option disabled, they'd open fire anyway. The default would be to enable this to prevent units making Team Kills.

FPS:
2) And secondarily, I'd like a key or something in FPS mode to disable that darn auto aiming. I mean if I KNOW where a unit is I'd at least like to be capable of pointing at least one guy at it and firing without the auto targeting forcing me to miss all the time. I just find it extremely annoying, to be forced not to fire at what I want in FPS mode. (I'll ignore the other bothers of FPS such as a lack of being able to select one's firing weapon, but I Really wanna shoot at what's in my cross hairs! Is that so much to ask? Plus it would give people a reason to use it more often I think.)
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Why not add those suggestions to my FPS thread? :)
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Post by CaptainMaim »

All of them? Or just the FPS ones?

I think I already did that, I was just less terse and more verbose in that reply.
User avatar
munch
Posts: 311
Joined: 26 May 2005, 20:00

Re: A list of bugs and a couple feature requests

Post by munch »

CaptainMaim wrote:1) (Units Chasing BadTargetCatagory targets) I've noticed in UH and, I think also in XTA that units are opt to chase targets that their weapons aren't allowed to hit/shoot at. I also noticed that in one case (which I can provide a demo for) that the because of this 2 or more slashers got pushed under (Yes exactly under) an enemy ARM advanced Radar tower. Not once but on two seporate occations at identical times. Those slashers should have ignored the radar towers as they weren't acceptable targets for their weaponry.
I just had this last night. I had some arm lvl1 gunships on patrol round my base that flew off in pursuit of a fink - they lost contact with the fink pretty quick because finks fly so much quicker, and completely ignored everything on the ground continued chasing until they got shot down by AA.

I also saw enemy AA (slashers) engage my LLTs and then completely ignore my gunships that either flew overhead in search of a fink or even started attacking the slashers. I'm pretty sure this worked OK in earlier versions, so it looks like something got broken?

Note that these weren't one offs I observed both happening a number of times. It may be worth adding that I was playing a random enemies game - worth double checking if it happens on-line.

Cheers

Munch
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I was playing the standard XTA spawn.txt and I had the same thing happen with my brawlers...
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

why not add bugs/ feature request on source forge...

http://sourceforge.net/projects/springrts/
Post Reply

Return to “Help & Bugs”