dingy white texture problem?

dingy white texture problem?

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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

dingy white texture problem?

Post by oksnoop2 »

Image
Image


Ok folks here's the problem. My commander was textured in Photoshop. My rollerbomb was textured in GIMP. Why does my commander look dingy?
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: dingy white texture problem?

Post by Noruas »

Omg that looks like the crappy The Big Guy robot that came kickass American style cheesy one liners.

Image
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: dingy white texture problem?

Post by Argh »

Did you make a texture2?
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: dingy white texture problem?

Post by KingRaptor »

Betting dollars to donuts that someone resized the bot model in Upspring.
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: dingy white texture problem?

Post by SanadaUjiosan »

Yeah, he did resize it. I textured and put the unit together for him, but didn't adjust the model's size because I didn't know what he wanted.

I take it resizing units in Upspring causes odd color adjustments?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: dingy white texture problem?

Post by Beherith »

It breaks surface normals. Recalculate them in upspring.
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: dingy white texture problem?

Post by oksnoop2 »

Noruas wrote:Omg that looks like the crappy The Big Guy robot that came kickass American style cheesy one liners.

Image

I enjoyed that show when i was younger, i watched that and that Godzilla cartoon almost exclusively when they were both on. Sadly I have no idea how to model Godzilla.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: dingy white texture problem?

Post by MidKnight »

oksnoop2 wrote: Image
eh heh heh...
Image
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: dingy white texture problem?

Post by Saktoth »

A cylinder! How novel.

Yeah, normals, recalculate them.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: dingy white texture problem?

Post by rattle »

you could bring the model to proper sizes before exporting... look at the export options for an option to scale the model up by a factor of 8
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: dingy white texture problem?

Post by Tribulex »

MidKnight wrote:
oksnoop2 wrote: Image
eh heh heh...
Image
whats the joke? both look retarded?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: dingy white texture problem?

Post by Forboding Angel »

oksnoop2 wrote: Ok folks here's the problem. My commander was textured in Photoshop. My rollerbomb was textured in GIMP. Why does my commander look dingy?
Related: http://springrts.com/phpbb/viewtopic.php?f=9&t=22106
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