Random maps?
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Random maps?
Would it be possible to use a random map generator to make maps so that you can play on random maps instead of the well known maps we play today.
Perhaps something in the line of http://www.world-machine.com/ ?
Perhaps something in the line of http://www.world-machine.com/ ?
- SwiftSpear
- Classic Community Lead
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Re: Random maps?
If we had our own free world machine or terregen client mappers would be in heaven. I really don't think it's a realistic expectation though. SY's already build and are still maintaining a game engine, they have no reason to go into such a huge new project like this.Doxs wrote:Would it be possible to use a random map generator to make maps so that you can play on random maps instead of the well known maps we play today.
Perhaps something in the line of http://www.world-machine.com/ ?
- GrOuNd_ZeRo
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- SwiftSpear
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The problem would be the sheer size of the maps. This alone would make painting a randomly generated map a time consuming process, and thats not including adding in nice, logical hills, and the textures for them. It would just not be very good to include this in a pre-game automated progress. Then dont forget about having to send the newly completed map to everyone elses computers, which would add another long while (especially for those poor suckers on 56k). It was a good idea, but it really isnt possible.
On the other side, it would be possible to make something like TerraGen as a seperate program to generate maps, and then distribute the good ones via FileUniverse or something. But this would have to be a seperate program, and wouldn't be quite what your looking for.
On the other side, it would be possible to make something like TerraGen as a seperate program to generate maps, and then distribute the good ones via FileUniverse or something. But this would have to be a seperate program, and wouldn't be quite what your looking for.
A random heightmap , with some algo don't take a lot of time to generate.
The texture can be a generic 256*256 repetitive texture.
The metal placement don't take a lot of time too.
But the compilaton will.(I think the same time as mapConv...but perhaps with a small repetitive 256*256 texture, it can be quick???)
And maelstorm, your 56k argument is wrong.
Just make that every computer make the same map, using the same seed for random numbers.
The texture can be a generic 256*256 repetitive texture.
The metal placement don't take a lot of time too.
But the compilaton will.(I think the same time as mapConv...but perhaps with a small repetitive 256*256 texture, it can be quick???)
And maelstorm, your 56k argument is wrong.
Just make that every computer make the same map, using the same seed for random numbers.
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
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- Imperial Winter Developer
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