Unreal Annihilation tech 1 arm models.
Moderators: MR.D, Moderators
Unreal Annihilation tech 1 arm models.
A long time ago i asked John loving of the unreal mod if i could use his models for xta, but that was three years ago... and i did some stupid things and lost contact with him, I still have his email but i won't post it here publicly, he has a ton of core models too, but i do not have them. Because their website is down I do not know the proper author of the models but I know they differentiate. I am semi upset that these good models are going to go to waste. They were originally for a different engine.
All of these are consistently textured and themed.
This contains 41 tech 1 arm units fully uv-mapped and textured in 3ds format. All this requires is a extra texture for illumination and reflection, teamcolor and the models to be seperated into pieces...
It also contains projectiles, Xta already uses the missile from Unreal Annihilation if you have never noticed before take a look.
This would also be a good place to start for beginning modelers to convert models into working spring objects while being productive. I'd like to see screenshots of any succesful converts.
http://www.springfiles.com/show_file.php?id=2505
All of these are consistently textured and themed.
This contains 41 tech 1 arm units fully uv-mapped and textured in 3ds format. All this requires is a extra texture for illumination and reflection, teamcolor and the models to be seperated into pieces...
It also contains projectiles, Xta already uses the missile from Unreal Annihilation if you have never noticed before take a look.
This would also be a good place to start for beginning modelers to convert models into working spring objects while being productive. I'd like to see screenshots of any succesful converts.
http://www.springfiles.com/show_file.php?id=2505
Re: Unreal Annihilation tech 1 arm models.
Very very nice work, though the models look the same, the textures are great.
The commander looks like Techno Viking!
Whats the license status of these?
The commander looks like Techno Viking!
Whats the license status of these?
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Re: Unreal Annihilation tech 1 arm models.
I'll give it a shot although from the screens I can think of right now it looked like roughly retextured 3dos...
BTW couldn't you extract whatever other models it had from the modfile?
BTW couldn't you extract whatever other models it had from the modfile?
- SirArtturi
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Re: Unreal Annihilation tech 1 arm models.
Screens or it didn't happen!?
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Re: Unreal Annihilation tech 1 arm models.
Here some examples:
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Re: Unreal Annihilation tech 1 arm models.
And two more...
Well they're no retextured 3do objects but their polycount is about the same as for the 3dos and I personally do not like some of the textures...
Well they're no retextured 3do objects but their polycount is about the same as for the 3dos and I personally do not like some of the textures...
Re: Unreal Annihilation tech 1 arm models.
there just a bit ugly is all
Re: Unreal Annihilation tech 1 arm models.
The units in those examples don't really look much better,do they?
- SirArtturi
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Re: Unreal Annihilation tech 1 arm models.
Wouldn't like to let you down, but for me it seems a lot of work for nothing. They really dont seem much better, I'd say even a bit more boring.
However, The Unreal textures could be used for something else than retexturing TA-models...
However, The Unreal textures could be used for something else than retexturing TA-models...
Re: Unreal Annihilation tech 1 arm models.
idk, i like the look... they arent amazingly detailed but i could see the style working very nicely from a distance
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Re: Unreal Annihilation tech 1 arm models.
To my mind the textures didn't make enough progress compared to the 3do ones. There also are quite some differences in "quality" - while the Geothermal plant is an example for a pretty good remake (while still looking very 3do-ish) e.g. the Stumpy turned out as an ugly grey mish-mash and those protective mimicry colors for the flash neither makes much sense to me nor looks really good...
When it's about their integration you're still having lots of work with them as they all seem to be made out of one piece so you at first would need to break them into pieces by hand and also redo the scripts as e.g. the K-Bots now also got e.g. some upper leg pairs which were missing in the 3dos as you weren't able to see them in OTA. That of course leads to not being able to just copy-paste the recent unit scripts...
But oh well maybe someone can bring them to good use...
When it's about their integration you're still having lots of work with them as they all seem to be made out of one piece so you at first would need to break them into pieces by hand and also redo the scripts as e.g. the K-Bots now also got e.g. some upper leg pairs which were missing in the 3dos as you weren't able to see them in OTA. That of course leads to not being able to just copy-paste the recent unit scripts...
But oh well maybe someone can bring them to good use...
Re: Unreal Annihilation tech 1 arm models.
ouch. i had only peeked at the flash and the geo... the stumpy isn't up to the calibre of the others 

Re: Unreal Annihilation tech 1 arm models.
Could you look at the projectiles, i used their missile projectile... its much much better quality then what ota mods are currently using.
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Re: Unreal Annihilation tech 1 arm models.
Hmm yeah. Again it's a bit two-sided. Some things look okayish while others don't (like e.g. the torpedo which looks plain ugly to me and has a strange shape). Some of the missiles also could have used a second pair of "finns" or however you may call that although that probably would be a copy paste job...
I might give them a shot later...
The premade bitmaps for the UI actually are more interesting imo...
I might give them a shot later...
The premade bitmaps for the UI actually are more interesting imo...
