Unreal Annihilation tech 1 arm models.

Unreal Annihilation tech 1 arm models.

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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Unreal Annihilation tech 1 arm models.

Post by Noruas »

A long time ago i asked John loving of the unreal mod if i could use his models for xta, but that was three years ago... and i did some stupid things and lost contact with him, I still have his email but i won't post it here publicly, he has a ton of core models too, but i do not have them. Because their website is down I do not know the proper author of the models but I know they differentiate. I am semi upset that these good models are going to go to waste. They were originally for a different engine.

All of these are consistently textured and themed.

This contains 41 tech 1 arm units fully uv-mapped and textured in 3ds format. All this requires is a extra texture for illumination and reflection, teamcolor and the models to be seperated into pieces...
It also contains projectiles, Xta already uses the missile from Unreal Annihilation if you have never noticed before take a look.

This would also be a good place to start for beginning modelers to convert models into working spring objects while being productive. I'd like to see screenshots of any succesful converts.

http://www.springfiles.com/show_file.php?id=2505
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Unreal Annihilation tech 1 arm models.

Post by Beherith »

Very very nice work, though the models look the same, the textures are great.
The commander looks like Techno Viking!

Whats the license status of these?
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Unreal Annihilation tech 1 arm models.

Post by Master-Athmos »

I'll give it a shot although from the screens I can think of right now it looked like roughly retextured 3dos...

BTW couldn't you extract whatever other models it had from the modfile?
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: Unreal Annihilation tech 1 arm models.

Post by SirArtturi »

Screens or it didn't happen!?
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Unreal Annihilation tech 1 arm models.

Post by Master-Athmos »

Here some examples:
Attachments
Bild3.jpg
Geo
(96.51 KiB) Downloaded 3 times
Bild2.jpg
Radar
(40.99 KiB) Downloaded 3 times
Bild1.jpg
Stumpy
(73.56 KiB) Downloaded 3 times
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Unreal Annihilation tech 1 arm models.

Post by Master-Athmos »

And two more...

Well they're no retextured 3do objects but their polycount is about the same as for the 3dos and I personally do not like some of the textures...
Attachments
Bild5.jpg
Shipyard
(89.56 KiB) Downloaded 3 times
Bild4.jpg
Flash
(41.77 KiB) Downloaded 3 times
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: Unreal Annihilation tech 1 arm models.

Post by Sheekel »

there just a bit ugly is all
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Unreal Annihilation tech 1 arm models.

Post by Gota »

The units in those examples don't really look much better,do they?
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Unreal Annihilation tech 1 arm models.

Post by SirArtturi »

Wouldn't like to let you down, but for me it seems a lot of work for nothing. They really dont seem much better, I'd say even a bit more boring.

However, The Unreal textures could be used for something else than retexturing TA-models...
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Unreal Annihilation tech 1 arm models.

Post by KaiserJ »

idk, i like the look... they arent amazingly detailed but i could see the style working very nicely from a distance
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Unreal Annihilation tech 1 arm models.

Post by Master-Athmos »

To my mind the textures didn't make enough progress compared to the 3do ones. There also are quite some differences in "quality" - while the Geothermal plant is an example for a pretty good remake (while still looking very 3do-ish) e.g. the Stumpy turned out as an ugly grey mish-mash and those protective mimicry colors for the flash neither makes much sense to me nor looks really good...

When it's about their integration you're still having lots of work with them as they all seem to be made out of one piece so you at first would need to break them into pieces by hand and also redo the scripts as e.g. the K-Bots now also got e.g. some upper leg pairs which were missing in the 3dos as you weren't able to see them in OTA. That of course leads to not being able to just copy-paste the recent unit scripts...

But oh well maybe someone can bring them to good use...
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KaiserJ
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Joined: 08 Sep 2008, 22:59

Re: Unreal Annihilation tech 1 arm models.

Post by KaiserJ »

ouch. i had only peeked at the flash and the geo... the stumpy isn't up to the calibre of the others :cry:
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Re: Unreal Annihilation tech 1 arm models.

Post by Noruas »

Could you look at the projectiles, i used their missile projectile... its much much better quality then what ota mods are currently using.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Unreal Annihilation tech 1 arm models.

Post by Master-Athmos »

Hmm yeah. Again it's a bit two-sided. Some things look okayish while others don't (like e.g. the torpedo which looks plain ugly to me and has a strange shape). Some of the missiles also could have used a second pair of "finns" or however you may call that although that probably would be a copy paste job...

I might give them a shot later...

The premade bitmaps for the UI actually are more interesting imo... :wink:
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