Spring MT - LuaUI crash

Spring MT - LuaUI crash

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Poil
Posts: 12
Joined: 13 Feb 2010, 13:31

Spring MT - LuaUI crash

Post by Poil »

Hi, I'm trying Spring MT, LuaUI crash all 30s. (Original Spring.exe is working fine)

Here is the bug report

Code: Select all

[  27737] /luaui reload
[  27737] Loading: "luaui.lua"
[  27737] Using LUAUI_DIRNAME = LuaUI/
[  27737] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[  27737] LuaUI: bound F11 to the widget selector
[  27737] LuaUI: bound CTRL+F11 to tweak mode
[  27737] Failed to load: minimap_startbox.lua  ([string "LuaUI/widgets.lua"]:734: attempt to index field 'whInfo' (a nil value))
[  27737] Loaded widget from mod:   Red_UI_Framework    <red_ui_framework.lua>
[  27737] Loaded widget from mod:   BlurApi             <api_gfx_blur.lua>
[  27737] Loaded widget from mod:   MexUpg Helper       <helper.lua>
[  27737] Loaded widget from mod:   Red Tooltip         <gui_red_tooltip.lua>
[  27737] Loaded widget from mod:   HealthBars          <unit_healthbars.lua>
[  27737] Loaded widget from mod:   Ally Resource Bars  <gui_ally_res.lua>
[  27737] Loaded widget from mod:   BuildETA            <gui_build_eta.lua>
[  27737] Loaded widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua>
[  27737] Loaded widget from mod:   Autoquit            <autoquit.lua>
[  27737] Loaded widget from mod:   ComCounter          <unit_com_counter.lua>
[  27737] Loaded widget from mod:   CustomIcons         <unit_customicons.lua>
[  27737] Loaded widget from mod:   MoreSounds          <unit_more_sounds.lua>
[  27737] Loaded widget from mod:   Defense Range       <gui_defenserange.lua>
[  27737] Loaded widget from mod:   Pause Screen        <gui_pausescreen.lua>
[  27737] Loaded widget from mod:   Point Tracker       <gui_point_tracker.lua>
[  27737] Loaded widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua>
[  27737] Loaded widget from mod:   MohoExploiter       <unit_moho_exploiter.lua>
[  27737] Loaded widget from mod:   Share Tracker       <unit_share_tracker.lua>
[  27737] Loaded widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[  27737] Loaded widget from mod:   Transporting        <gui_transporting.lua>
[  27737] Loaded widget from mod:   XrayHighlight       <gui_xray_highlight.lua>
[  27737] Loaded widget from mod:   Ghost Site          <unit_ghostsite.lua>
[  27737] Loaded widget from mod:   Take Reminder       <gui_take_remind.lua>
[  27737] Loaded widget from mod:   Build Split         <cmd_buildsplit.lua>
[  27737] Loaded widget from mod:   Loop Select         <unit_loop_select.lua>
[  27737] Loaded widget from mod:   GameTypeInfo        <gui_game_type_info.lua>
[  27737] Loaded widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua>
[  27737] Loaded widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua>
[  27737] Loaded widget from mod:   Red Console         <gui_red_console.lua>
[  27737] Loaded widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua>
[  27737] Loaded widget from mod:   Coop Info           <gui_coop_info.lua>
[  27737] Loaded widget from mod:   Attack AoE          <gui_attack_aoe.lua>
[  27737] Loaded widget from mod:   Prospector          <gui_prospector.lua>
[  27737] Loaded widget from mod:   Red Minimap         <gui_red_minimap.lua>
[  27737] Loaded widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua>
[  27737] Loaded widget from mod:   LupsManager         <gfx_lups_manager.lua>
[  27737] Loaded widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua>
[  27737] Loaded widget from mod:   Lups                <lups_wrapper.lua>
[  27737] LolUI is now known as RedUI: if you prefer the old LolUI this can be downloaded to your local widgets
[  27737] Loaded widget from mod:   LolUI               <lolui.lua>
[  27737] Loaded widget from mod:   CustomFormations2   <unit_customformations2.lua>
[  27737] LuaUI v0.3
[  27748] GML error: Sim thread called gmlGenLists (LUA)
[  27748] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "lups/ParticleClasses/airjet.lua"]:301: Invalid call
[  27749] GML error: Sim thread called gmlDeleteLists (LUA)
[  27749] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "lups/ParticleClasses/airjet.lua"]:326: Invalid call
[  27765] GML error: Sim thread called gmlGenLists (LUA)
[  27765] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "lups/ParticleClasses/airjet.lua"]:301: Invalid call
[  27766] GML error: Sim thread called gmlDeleteLists (LUA)
[  27766] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "lups/ParticleClasses/airjet.lua"]:326: Invalid call
[  27780] GML error: Sim thread called gmlGenLists (LUA)
[  27780] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "lups/ParticleClasses/airjet.lua"]:301: Invalid call
[  27780] 5 errors deep in LuaUI, disabling...
[  27780] 5 errors deep in LuaUI, disabling...
[  27780] 5 errors deep in LuaUI, disabling...
[  27780] 5 errors deep in LuaUI, disabling...
[  27780] 5 errors deep in LuaUI, disabling...
[  27780] 5 errors deep in LuaUI, disabling...
[  27780] 5 errors deep in LuaUI, disabling...
[  27780] 5 errors deep in LuaUI, disabling...
[  27780] Red_UI_Framework>> last processed widget was "Red Tooltip"
[  27780] Red_Drawing>> last processed widget was "Red Tooltip"
[  27780] Disabled LuaUI
[  27780] Type '/luaui reload' in the chat to re-enable LuaUI.
[  27780] ===>>>  Please report this error to the forum or mantis with your infolog.txt

Here is some infos

Code: Select all

Spring 0.81.1.3 (0.81.1.3-0-g725801c{@}-cmake{MT}-mingw32MT-Sim)
Build date/time: Jan 31 2010 22:48:41
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Users\Benjamin\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 124, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  0,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Business Edition, 64-bit (build 7600)
Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz; 4094MB RAM, 8187MB pagefile
OS: emulated 32bit mode
Video mode set to  1680 x 1050 / 32 bit
[      0] SDL:  1.2.10
[      0] GL:   3.2.0
[      0] GL:   NVIDIA Corporation
[      0] GL:   GeForce GTX 295/PCI/SSE2
[      0] GLEW: 1.4.0
[      0] Joysticks found: 0
[      0] Joystick 0 not found
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Spring MT - LuaUI crash

Post by Beherith »

MT build still does not like lups. Disable Lupsmanager widget. If insufficient, disable Lups widget as well.
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Spring MT - LuaUI crash

Post by hoijui »

always post whole infolog, attach as file, or use pastebin(.com)
Poil
Posts: 12
Joined: 13 Feb 2010, 13:31

Re: Spring MT - LuaUI crash

Post by Poil »

Ok thx I'll try that :-)
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring MT - LuaUI crash

Post by zerver »

Unfortunately there is a new LUPS problem since BA 7.1 that can not be fixed by disabling widgets, so you will have to tolerate some error spam during play. I'm working to solve this.

But the crash can be fixed like stated above... and please consider disabling additional widgets for performance reasons: http://springrts.com/phpbb/viewtopic.ph ... 76#p395976
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