Mod-side control of spectator pause.

Mod-side control of spectator pause.

Requests for features in the spring code.

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Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Mod-side control of spectator pause.

Post by Saktoth »

It would be nice if the mod could control whether spectators can pause or not. Often in CA, spectators will pause for droppers, laggers, desync, to help resolve bugs or UI issues or help noobs who havent figured out the mex and solar thing.

This is just common courtesy and the majority of the players do not mind, because it makes for a better game if all players are actually able to play.

We have not had anyone trolling us with spectator pauses, and such players can be kicked easily anyway, so its simply a loss of functionality.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Mod-side control of spectator pause.

Post by Forboding Angel »

+1
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Mod-side control of spectator pause.

Post by imbaczek »

actually, i'm for a more complex proposal: enable some spectators to pause (and perform other interesting commands) and some not. useful for e.g. referees.
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: Mod-side control of spectator pause.

Post by Auswaschbar »

The only possibility I see so far is a tag (could be global, or per player) in script.txt for that.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Mod-side control of spectator pause.

Post by imbaczek »

or host-only unsynced-network lua callin.
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: Mod-side control of spectator pause.

Post by Auswaschbar »

imbaczek wrote:or host-only unsynced-network lua callin.
This would not work on dedicated hosts.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Mod-side control of spectator pause.

Post by jK »

/nopause

-> host can still pause
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Mod-side control of spectator pause.

Post by Beherith »

The only thing ive seen that even remotely resembles abuse of pause is regrets keep paused widget (yeah it auto repauses after regret paused)
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Mod-side control of spectator pause.

Post by Regret »

Beherith wrote:The only thing ive seen that even remotely resembles abuse of pause is regrets keep paused widget (yeah it auto repauses after regret paused)
Actually it pauses as long as the widget is turned on and game is not paused. :regret:

And I ever used it only once and even that by accident (forgot to turn it off after messing around in private game).
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Mod-side control of spectator pause.

Post by CarRepairer »

Regret wrote:
Beherith wrote:The only thing ive seen that even remotely resembles abuse of pause is regrets keep paused widget (yeah it auto repauses after regret paused)
Actually it pauses as long as the widget is turned on and game is not paused. :regret:

And I ever used it only once and even that by accident (forgot to turn it off after messing around in private game).
lolregret
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Mod-side control of spectator pause.

Post by Gota »

Widget that pauses when an atlas is at x distance from your com?
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Mod-side control of spectator pause.

Post by KDR_11k »

Mod side makes no sense, shouldn't that be host-side? There's no reason why spectators should be more capable of pausing one mod than another.
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Sausage
Posts: 272
Joined: 05 Jan 2010, 23:47

Re: Mod-side control of spectator pause.

Post by Sausage »

+1 to this idea. There was a good screenshot for me to take earlier but I was lagging bad because I was on full graphics. I tried to pause to take it but it wouldn't let me and I missed the opportunity.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Mod-side control of spectator pause.

Post by Regret »

KDR_11k wrote:Mod side makes no sense, shouldn't that be host-side? There's no reason why spectators should be more capable of pausing one mod than another.
Making it a modoption is equivalent of making it host-side. (modoptions get set by the host)
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Mod-side control of spectator pause.

Post by Tobi »

mod-side != modoption

(although mod could decide to make it host-settable using a modoption)
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