suggestion numer x
Moderator: Content Developer
suggestion numer x
Hello,
Well i played a lot of RTS games in my life, and almost in every game(I know every TA based mod isn't like most of rts) BUT, usuailly there's a load screen showing the percentage of load to all ppl. Basiccly it shows u which CPU rocks and which is wooden, but u can implement it to BA for another purpose... so that every player can have fair chance to take a desire spot. In most games ur start spot is pre-defined before the game start. but here is someone has wooden-kind of PC he can't get a spot, so usually newbies get to front get their ass whooped and it ruins the game, also the game could more newb friendly. Also ppl could finnaly choose a desired game spot.
another fix for that let's call it a problem, is that u choose the start point before the game start, like battle for middle earth style or C&C
What do u all think about it?
sorry for my english
plz be gentle and don't flame too much :)
Well i played a lot of RTS games in my life, and almost in every game(I know every TA based mod isn't like most of rts) BUT, usuailly there's a load screen showing the percentage of load to all ppl. Basiccly it shows u which CPU rocks and which is wooden, but u can implement it to BA for another purpose... so that every player can have fair chance to take a desire spot. In most games ur start spot is pre-defined before the game start. but here is someone has wooden-kind of PC he can't get a spot, so usually newbies get to front get their ass whooped and it ruins the game, also the game could more newb friendly. Also ppl could finnaly choose a desired game spot.
another fix for that let's call it a problem, is that u choose the start point before the game start, like battle for middle earth style or C&C
What do u all think about it?
sorry for my english
plz be gentle and don't flame too much :)
Re: suggestion numer x
Yeh, I've been talking to Fatty about this. The current loadscreen data and printed information is ghastly, especially for non-geeks as they don't care about what loads fastest or w/e, they just want in.
I would suggest an option to choose between the current loadscreen data, a progress bar and no loadscreen printed text at all.
For one thing, it makes the pretty loadscreens fugly seeing as it's slap bang in the centre of the screen and it looks all jpgy
As for start position, a few things could be done about that. Firstly, you could simply use fixed or random positions and allow the autohosts to balance the best players to use the front positions more on average.
Secondly, you could indeed set positions in the lobby.
Thirdly, you could set the game to not allow anybody to place a start position until every player has loaded in.
I would suggest an option to choose between the current loadscreen data, a progress bar and no loadscreen printed text at all.
For one thing, it makes the pretty loadscreens fugly seeing as it's slap bang in the centre of the screen and it looks all jpgy

As for start position, a few things could be done about that. Firstly, you could simply use fixed or random positions and allow the autohosts to balance the best players to use the front positions more on average.
Secondly, you could indeed set positions in the lobby.
Thirdly, you could set the game to not allow anybody to place a start position until every player has loaded in.
Re: suggestion numer x
Need a team-random-start-positions startoption, where players are randomly assigned to the predefined start-points that exist within their start boxes (randomly assigned to the first N, not to every one in the start box - so that if there are 10 start points but 6 players in the start box, they will be randomly distributed into the 6 start points that have the lowest number.
Re: suggestion numer x
well bassicly its the true meaning of all my post :DThirdly, you could set the game to not allow anybody to place a start position until every player has loaded in.
plz make that!
it could really balance the game :)
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: suggestion numer x
Even better, see CA.Pxtl wrote:Need a team-random-start-positions startoption, where players are randomly assigned to the predefined start-points that exist within their start boxes (randomly assigned to the first N, not to every one in the start box - so that if there are 10 start points but 6 players in the start box, they will be randomly distributed into the 6 start points that have the lowest number.
Modoption: Shuffle start positions within each team's box.
So once everyone's chosen a spot within their startbox, everyone's comm within the team is shuffled with someone else's position.
Edit: oops I didn't realize this was in BA forum, a thousand pardons.
Re: suggestion numer x
Dont apologize, you are telling them about a feature they can steal from CA for BA. They should be thaking you for the info.CarRepairer wrote:Even better, see CA.Pxtl wrote:Need a team-random-start-positions startoption, where players are randomly assigned to the predefined start-points that exist within their start boxes (randomly assigned to the first N, not to every one in the start box - so that if there are 10 start points but 6 players in the start box, they will be randomly distributed into the 6 start points that have the lowest number.
Modoption: Shuffle start positions within each team's box.
So once everyone's chosen a spot within their startbox, everyone's comm within the team is shuffled with someone else's position.
Edit: oops I didn't realize this was in BA forum, a thousand pardons.
Re: suggestion numer x
@ CarRepairer
I like that feature, but it always seemed hackish to me - I mean, why am I picking some other player's start point instead of using the one defined by the map? It's too bad that autohosts and map-defined start-points don't play well together.
I like that feature, but it always seemed hackish to me - I mean, why am I picking some other player's start point instead of using the one defined by the map? It's too bad that autohosts and map-defined start-points don't play well together.
Re: suggestion numer x
I think the best solution would be to figure out a way (perhaps needs an engine change to support) that would delay start-point choice etc until all players have connected... in fact I'm pretty sure you could hack this functionality in with Lua when the "disable auto-place initial units" thing is finished (basically after game start the game is paused and people choose start positions THEN units are placed then game unpauses)
Re: suggestion numer x
I dont wont to be given a random spot. Load speed is the easiest and a quite fair way of distributing the start points with the minimal amount of fuss.
Re: suggestion numer x
Have a mini-game of pong in the loadscreen and the winner gets to pick first spot.
Re: suggestion numer x
everyone would be hovering over the best position and as soon as the last person loads everyone would click the same position at the same time. Picking positions in the lobby sounds like a good ideaMuka wrote:well bassicly its the true meaning of all my post :DThirdly, you could set the game to not allow anybody to place a start position until every player has loaded in.
plz make that!
it could really balance the game :)
or
would obviously be the best ideaJAZCASH wrote:Have a mini-game of pong in the loadscreen and the winner gets to pick first spot.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: suggestion numer x
Pxtl wrote:@ CarRepairer
I like that feature, but it always seemed hackish to me - I mean, why am I picking some other player's start point instead of using the one defined by the map? It's too bad that autohosts and map-defined start-points don't play well together.
I will address both these at once: I don't think this would help anything. Once the start point placement is unlocked then what? Who clicks fastest? Nothing is solved. In the end it comes back to the same issue of teamwork and coordination. Shuffle Within Box at the least is a solution that works.SinbadEV wrote:I think the best solution would be to figure out a way (perhaps needs an engine change to support) that would delay start-point choice etc until all players have connected...
You don't understand! He will get mad!!!Saktoth wrote:Dont apologize, you are telling them about a feature they can steal from CA for BA. They should be thaking you for the info.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: suggestion numer x
to be honest, this is only a problem in noob autohost games. if your crankin' dat 8x8 DSD when you can actually play then your doing it wrong
-
- Moderator
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- Joined: 12 Oct 2007, 09:24
Re: suggestion numer x
Just don't play with the kind of noobs that see start position choice as a competition. Don't ready until everyone has a start position and as a team you have discussed a little strategy.
On a side note communism (ie shared mex income) makes start positions less important.
On a side note communism (ie shared mex income) makes start positions less important.
Re: suggestion numer x
the spring world would be so beautifull if anyone would do that<3Just don't play with the kind of noobs that see start position choice as a competition. Don't ready until everyone has a start position and as a team you have discussed a little strategy.
well as for now the pong idea is the best :D
Re: suggestion numer x
@ CarRepairer
I don't think my point was understood - I mean having *no* start point selection. Each player is assigned a start point within their start-box, using the map's pre-defined start positions. Basically, the same as "randomize start positions" but without the extra and unnecessary step of players pickign a start point for other players.
But I think engine limitations prevent that approach.
I don't think my point was understood - I mean having *no* start point selection. Each player is assigned a start point within their start-box, using the map's pre-defined start positions. Basically, the same as "randomize start positions" but without the extra and unnecessary step of players pickign a start point for other players.
But I think engine limitations prevent that approach.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: suggestion numer x
you think wrongPxtl wrote:But I think engine limitations prevent that approach.
Re: suggestion numer x
well anyhow do u all think like me that something should be do to change this "problem"
Re: suggestion numer x
I dont give a fuck about this "problem"Muka wrote:well anyhow do u all think like me that something should be do to change this "problem"