Mod Option: Progressive Mining dicussion

Mod Option: Progressive Mining dicussion

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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Mod Option: Progressive Mining dicussion

Post by TheFatController »

- Added 'Progressive Mining' game mode (default off), all mines start at 25% efficiency and raise to 125% over a few minutes, death resets this.
Just to elaborate on this, the idea is that metal extractors take a while to 'charge up' and killing an enemy mex will reset its charge. With this game mode on raiding enemy mex's would become much more beneficial.

Not sure how it'll actually play so if anyone tries it or has any comments / suggestions please post here.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Mod Option: Progressive Mining dicussion

Post by Pxtl »

... that's gonna make for really agonizingly slow starts, won't it?
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Mod Option: Progressive Mining dicussion

Post by JohannesH »

Pxtl wrote:... that's gonna make for really agonizingly slow starts, won't it?
Yes. It doesnt reward raiding as much as it penalises expansion and encourages turtling.

Make e intensive units.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Mod Option: Progressive Mining dicussion

Post by Saktoth »

MM MM MM MM!

Have to see how it plays.
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Mod Option: Progressive Mining dicussion

Post by SeanHeron »

Hey, you stole this idea right from the long sleeping (some might say dead) "Libre" :P.
Sounds interesting, I'd like to hear how it plays.
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triton
Lobby Moderator
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Joined: 18 Nov 2009, 14:27

Re: Mod Option: Progressive Mining dicussion

Post by triton »

I kinda like that idea, ill try it on 1vs1s
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Mod Option: Progressive Mining dicussion

Post by TheFatController »

Re: the slow starts it may be a case that more start metal is needed on this mode, otherwise refer to greenfields ;)

There is a scaling boost to how long they take to charge so they charge a bit faster in the first 5 minutes
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JohannesH
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Re: Mod Option: Progressive Mining dicussion

Post by JohannesH »

Exact numbers on the charging time?
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Mod Option: Progressive Mining dicussion

Post by TheFatController »

JohannesH wrote:Exact numbers on the charging time?
I'll have to check the code when I get home, it was ~4 minutes default I believe
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Mod Option: Progressive Mining dicussion

Post by Wombat »

its more rewarding for core, raiding core with drones is almost impossible + it will result in slower expansion (llt near each mex)
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Wombat
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Re: Mod Option: Progressive Mining dicussion

Post by Wombat »

hmm btw, 125% is bit too much

also, i came up with an idea to do this for metal makers, like - they get fully efficient after 1 min
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triton
Lobby Moderator
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Joined: 18 Nov 2009, 14:27

Re: Mod Option: Progressive Mining dicussion

Post by triton »

Wombat wrote:also, i came up with an idea to do this for metal makers, like - they get fully efficient after 1 min
I like that kind of ideas too
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Mod Option: Progressive Mining dicussion

Post by JohannesH »

Wombat wrote:hmm btw, 125% is bit too much

also, i came up with an idea to do this for metal makers, like - they get fully efficient after 1 min
You mean 1 minute after being built or 1 minute every time turned on? Latter would be fun to fuck up ppl who dont calculate but just spam mms relying on widget :D
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Mod Option: Progressive Mining dicussion

Post by Wombat »

1 min after making mm
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Mod Option: Progressive Mining dicussion

Post by 1v0ry_k1ng »

this seems very pointless, and even more pointless on MM
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Mod Option: Progressive Mining dicussion

Post by Wombat »

ur existence seems to be pointless

maybe tell why u find this idea bad >,>
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Mod Option: Progressive Mining dicussion

Post by JohannesH »

Wombat wrote:1 min after making mm
So you make them 1 min in advance and only then turn it on? Whats the point
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Mod Option: Progressive Mining dicussion

Post by Tribulex »

1v0ry_k1ng wrote:this seems very pointless, and even more pointless on MM
Correct.


If you want to fix ba eco, nerf or completely remove all mm.
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Mod Option: Progressive Mining dicussion

Post by JohannesH »

d_b wrote:
1v0ry_k1ng wrote:this seems very pointless, and even more pointless on MM
Correct.


If you want to fix ba eco, nerf or completely remove all mm.
Are mms breaking ba eco? Nigga please... theyre pretty worthless usually.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Mod Option: Progressive Mining dicussion

Post by Wombat »

JohannesH wrote:
Wombat wrote:1 min after making mm
So you make them 1 min in advance and only then turn it on? Whats the point
omfg how old are u ? or u got only piece of ur brain ? seriously thats sad.... plz read again and start to think
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