TASpring Crash - FF Mod - Core Bomber - Undin

TASpring Crash - FF Mod - Core Bomber - Undin

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Sorn
Posts: 28
Joined: 08 Aug 2005, 07:00

TASpring Crash - FF Mod - Core Bomber - Undin

Post by Sorn »

Proved out a crash in the mod to when a core bomber dies/explodes.

I looked at the FBI file, and it looks ok and comparable to the ARM bomber.

Any ideas of what I should be looking for to fix here?
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mother
Posts: 379
Joined: 04 May 2005, 05:43

Re: TASpring Crash - FF Mod - Core Bomber - Undin

Post by mother »

Sorn wrote:Proved out a crash in the mod to when a core bomber dies/explodes.

I looked at the FBI file, and it looks ok and comparable to the ARM bomber.

Any ideas of what I should be looking for to fix here?
Knowing less than you about this stuff... First thing I would look for is a missing texture. (referenced in the appropriate heap/wreckage 3do)

And there ends my understanding of these things ;)
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Nah, Spring doesn't crash on missing textures in my experience... just bitches...
Sorn
Posts: 28
Joined: 08 Aug 2005, 07:00

Post by Sorn »

Yeah think it was just the bombers area of effect killed a building that did not have the heap / dead settings set right.
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mother
Posts: 379
Joined: 04 May 2005, 05:43

Post by mother »

Are you sure? Could it be that your experience is missing textures which are not used in spring? I can tell you that the game crashes if you load a wreckage with a missing texture- can't imagine why it would be any different for active units.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I just tested it by removing textures for a unit I made 20 minutes ago and loading spring. It complains the textures are missing, then displays the ENTIRE texture sheet on the faces, but it does NOT crash.
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

There are two things that could possibly cause Spring to crash. One is a severe script error (like an infinite loop), other is a missing model. Probably the cause is a missing corpse model for the Undine, or whatever it hit when it fell.
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