ty :D
heres a log of when i played multiplayer with BA 7.04 on deltasiegedry
LogOutput initialized.
Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Documents and Settings\Michael\Local Settings\Application Data\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Home Edition Service Pack 2 (build 2600)
AMD Sempron(tm) Processor 3100+; 1534MB RAM, 3429MB pagefile
OS: 32bit native mode
Using read-write data directory: E:\Program Files\Spring\
Using read-only data directory: C:\Documents and Settings\Michael\My Documents\My Games\Spring\
Scanning: C:\Documents and Settings\Michael\My Documents\My Games\Spring\maps
Scanning: C:\Documents and Settings\Michael\My Documents\My Games\Spring\base
Scanning: C:\Documents and Settings\Michael\My Documents\My Games\Spring\mods
Scanning: C:\Documents and Settings\Michael\My Documents\My Games\Spring\packages
Scanning: E:\Program Files\Spring\maps
Scanning: E:\Program Files\Spring\base
Scanning: E:\Program Files\Spring\mods
Scanning: E:\Program Files\Spring\packages
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.8544 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: Radeon X1950 Pro
[ 0] GLEW: 1.4.0
[ 0] ATI hacks enabled
[ 0] Joysticks found: 0
[ 0] Joystick 0 not found
[ 0] Connecting to 91.121.74.167:8452 using name cubby989
[ 0] Starting demo recording
[ 0] Using map DeltaSiegeDry.smf
[ 0] Recording demo demos/local_20100125_204119_DeltaSiegeDry_0.80.5.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V7.04
[ 0] Using mod archive f3166054b20ea5aada9494b154d370ec.sdp
[ 0] Loading client data: 94 ms
[ 0] User number 6 (team 0, allyteam 0)
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Hardware
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Hardware
[ 0] Sound: Generic Software
[ 0] Loading console: 0 ms
[ 0] Sound: parsed 4 sounds from gamedata/sounds.lua
[ 0] Loading sounds: 2 ms
[ 0] Camera and mouse: 267 ms
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 0.820000
[ 0] Loading defs: 889 ms
[ 0] FBO-SHADOW: missing a required image/buffer attachment!
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading .smt tile-file "maps/DryDeltaSiege.smt"
[ 0] Loading 40585 tiles from file 1/1
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Unknown map feature type
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 32431523
[ 0] Creating sky
[ 0] [myGL::CheckParseErrors] Shader compilation error at index18 (near "NV_vertex_program3;
PARAM mat") when loading vertex-program file waterDyn.vp:
line 2: invalid option name
[ 0] Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32) has crashed.
[ 0] Exception: Access violation (0xc0000005)
[ 0] Exception Address: 0x7c9119b3
[ 0] DLL information:
[ 0] 0x00400000 spring
[ 0] 0x7c900000 ntdll
[ 0] 0x7c800000 kernel32
[ 0] 0x10000000 DevIL
[ 0] 0x77c10000 MSVCRT
[ 0] 0x003e0000 ILU
[ 0] 0x77dd0000 ADVAPI32
[ 0] 0x77e70000 RPCRT4
[ 0] 0x77fe0000 Secur32
[ 0] 0x68b20000 GLU32
[ 0] 0x5ed00000 OPENGL32
[ 0] 0x77f10000 GDI32
[ 0] 0x7e410000 USER32
[ 0] 0x73760000 DDRAW
[ 0] 0x73bc0000 DCIMAN32
[ 0] 0x76c90000 IMAGEHLP
[ 0] 0x6fbc0000 mingwm10
[ 0] 0x7c9c0000 SHELL32
[ 0] 0x77f60000 SHLWAPI
[ 0] 0x71ab0000 WS2_32
[ 0] 0x71aa0000 WS2HELP
[ 0] 0x6e940000 libgcc_s_dw2-1
[ 0] 0x00fe0000 SDL
[ 0] 0x76b40000 WINMM
[ 0] 0x7c340000 MSVCR71
[ 0] 0x66fc0000 freetype6
[ 0] 0x61b80000 zlib1
[ 0] 0x6ed80000 glew32
[ 0] 0x6b180000 vorbisfile
[ 0] 0x63e00000 vorbis
[ 0] 0x01030000 ogg
[ 0] 0x01050000 OpenAL32
[ 0] 0x76390000 IMM32
[ 0] 0x773d0000 comctl32
[ 0] 0x5d090000 comctl32
[ 0] 0x5ad70000 uxtheme
[ 0] 0x74720000 MSCTF
[ 0] 0x755c0000 msctfime
[ 0] 0x774e0000 ole32
[ 0] 0x69030000 atioglxx
[ 0] 0x77c00000 VERSION
[ 0] 0x02490000 atiadlxx
[ 0] 0x77920000 SETUPAPI
[ 0] 0x78130000 MSVCR80
[ 0] 0x72280000 DINPUT
[ 0] 0x688f0000 HID
[ 0] 0x76c30000 WINTRUST
[ 0] 0x77a80000 CRYPT32
[ 0] 0x77b20000 MSASN1
[ 0] 0x71a50000 mswsock
[ 0] 0x662b0000 hnetcfg
[ 0] 0x71a90000 wshtcpip
[ 0] 0x72d20000 wdmaud
[ 0] 0x72d10000 msacm32
[ 0] 0x77be0000 MSACM32
[ 0] 0x77bd0000 midimap
[ 0] 0x73f10000 dsound
[ 0] 0x76fd0000 CLBCATQ
[ 0] 0x77050000 COMRes
[ 0] 0x77120000 OLEAUT32
[ 0] 0x73ee0000 KsUser
[ 0] 0x05f60000 wrap_oal
[ 0] 0x59a60000 DBGHELP
[ 0] Stacktrace:
[ 0] (0) C:\WINDOWS\system32\ntdll.dll(RtlInitializeCriticalSection+0x396) [0x7C9119B3]
[ 0] (1) C:\WINDOWS\system32\ntdll.dll(wcsncpy+0x2cd) [0x7C91084C]
[ 0] (2) C:\WINDOWS\system32\atioglxx.dll [0x697E0EC2]
[ 0] (3) C:\WINDOWS\system32\atioglxx.dll [0x69673E56]
edit: how to you autojoin a channel

XD im new
