Thanks guys
The road is from an old ota tileset made by C_A_P called evergreen roads. I don't actually have any road type textures other than those. You know of any?
As far as artificial, ehh I can see your point, but on the other hand, ingame it looks believable enough imo.
As far as I can tell, there is no performance hit from having lua place the features (which is awesome

).
@pxtl, it depends on where the camera is. In isometric, the fog can be seen through. To me it seems just enough fog, but not too much. Some of those screenies I had the camera where the fog was really thick in rotateable overhead, but like I said, in iso, it's good
Well what I was going for with the non-snow features was rural industrial-ish sort of thing.
@siratturi, the default options are "Day, no weather conditions, no fog". In other words, the default is "Normal".
@knorke, it's so much more than that though. Only kbots can access the hills, but the majority of the metal is on the ground. Because of this you end up with a mixed war of kbots and vehicles. Combined with the fact that some of the flat land pases are somewhat narrow, you get kbots shooting at vehicles below, vehicles barging through defenses...
I originally designed this map for AA, and in AA it always played very very well.
@gota, imo that would ruin the feel for what I was trying to go for (rural industrial). I'll admit that maybe that feel doesn't work as well as I would have liked it to, but on the other hand, I like it the way it is.
@trademark, no it's a map options thingy
Oh I forgot to mention, this map is 12x12, and it's intended for 3vs3(NvS) or 2v2 (EvW) (4vs 4 can be done, but it gets a little crowded).