error sync on BAChiken mod

error sync on BAChiken mod

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yokland
Posts: 2
Joined: 17 Jan 2010, 22:10

error sync on BAChiken mod

Post by yokland »

Hi,

I have a problem,when I play on lan at BAchiken mod and after 2/3 min, I have a lot of error sync and i don't see Some buildings or units at other player (cooperative mode or same team), I can even build on the location of buildings other players.
I feel like I have 2 bots BAChiken ; 1 for each player and another player does not see the 'chiken' at the other ...
I don't where is the problem.
I have this problem on 2 pc

Can you help me please.

ps: I have the last version of BAchiken, Spring, etc ...
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bartvbl
Posts: 346
Joined: 21 Mar 2009, 15:55

Re: error sync on BAChiken mod

Post by bartvbl »

could you paste the contents of the infolog.txt file (just after you closed a spring.exe game where you had sync errors), and paste it on pastebin.com, and put the link here?
That would help a lot :-)
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: error sync on BAChiken mod

Post by KaiserJ »

might not work...

but i've had this problem before, chickens on lan causing desync... after a few tries my friend hosted instead of me and it worked fine... soemthing to do with router settings at my end.

of course this was about a year ago but who knows?
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bartvbl
Posts: 346
Joined: 21 Mar 2009, 15:55

Re: error sync on BAChiken mod

Post by bartvbl »

how about that problem with syncing of features?
from some maps it is known that they create sync errors (like SSB)
I was wondering if that was the case here (can be seen in infolog)
yokland
Posts: 2
Joined: 17 Jan 2010, 22:10

Re: error sync on BAChiken mod

Post by yokland »

With a local taserver (with taserver.jar) don't have any problem...

For my next lan, i use local taserver....
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