"UPDATED" Painted Desert in the new format.

"UPDATED" Painted Desert in the new format.

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mufdvr222
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Joined: 01 May 2005, 09:24

"UPDATED" Painted Desert in the new format.

Post by mufdvr222 »

New version, file size cut in halfe.
I tiled the sand textures but with a larger 256x256 tile, without degrading the look of the map.
12.8mb.
http://www.mufdvr.222clan.com/Painted_Desert.sd7

New screenshots

Image

Image :-)
Last edited by mufdvr222 on 10 Sep 2005, 05:15, edited 4 times in total.
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Kuroneko
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Post by Kuroneko »

Image
Image
Image
mufdvr222
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Post by mufdvr222 »

Thanks Kuroneko :lol:
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Are units mobility affected differently on the desert and on the mesas?
Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Looks schmich :P
mufdvr222
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Post by mufdvr222 »

Warlord Zsinj wrote:Are units mobility affected differently on the desert and on the mesas?
No.
The mesas are just barely accessable to units, and movement is slowed a great deal by this.
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

You should get yeha's bryce files and rebuild the texture, they're the same ones they used for their map.
mufdvr222
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Post by mufdvr222 »

Unfortunately I don`t have Bryce, I have been thinking about making a flooded version with a new texture though.
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jcnossen
Former Engine Dev
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Post by jcnossen »

Very nice!
It was my favourite map in ota.
Thanks
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

mufdvr222 wrote:Unfortunately I don`t have Bryce, I have been thinking about making a flooded version with a new texture though.
Well ask someone who does foo!
mufdvr222
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Post by mufdvr222 »

The map texture won`t be changed.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

now we only need rocks on it :D
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Min3mat
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Post by Min3mat »

yeah! :lol: yay!
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

I didn't say change it, I said redo it so it doesn't look so crap.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

alos this map should be tileable so the filesize should be way less

the start posistions are a bit weird
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

my favorite OTA map too, lots of fun!

The file size is a bit extreme, but the heights are nearly perfect, the textures looks great.

one way to make rocks: use the terrain to add little bumps with textures that look like rocks?
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

they need to be reclaimeble of course... it adds so much..
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

yeah true...damn it...
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SinbadEV
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Post by SinbadEV »

Word is, next release we get rocks...
mufdvr222
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Post by mufdvr222 »

I agree on the rocks, this port will never be over untill it gets those rocks.

Napalm, All the original TA map textures look ordinary in Spring in one way or another, I don`t believe for a minute that this maps texture looks like "crap",, worth remembering is this is a port of a well played and popular map and people want to see it as close to how it looked and played in TA,, its a retro kind of thing, having said all that I can see where you comming from.
Noize, The start positions should be right where they are in the original, right down to the pixel,, will check it out.
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