QuickPlay Lobby

QuickPlay Lobby

Discuss development of lobby clients, server, autohosts and auto-download software.

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Sloothword
Posts: 3
Joined: 10 Jan 2010, 22:34

QuickPlay Lobby

Post by Sloothword »

Im dreaming of a simple trayicon which signals u whether there is an interesting open game and with just one click u can play it.

What i have to do with current lobbies:
Startup lobby -> no open games -> joining free autohost and idle -> wait / Alt-Tab to work -> look back at lobby -> just SpeedMetal -> going back to work -> looking at lobby -> just a tournament game ...


A feature in the lobby (SpringLobby) that alerts me if certain filters are matched would help alot. (maybe it is there already and im too blind too see)


The perfect solution (with a lot more work ofc) would be a complete system instead, which:
- reads ur prefered maps/mods
- automagically puts players together for a match
- alert everyone to ready up at full house
- start

I dont know if this feature is best implemented stand alone or inside an existing lobby or autohost. It was just an idea, so im looking forward to hear your feedback.


P.S: Yes i can think of tons of additional features, but lets start just with the barebone of it.
Last edited by Sloothword on 11 Jan 2010, 00:05, edited 1 time in total.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: QuickPlay Lobby

Post by zwzsg »

TASClient -> Options -> Lobby options -> Notifications -> Add

Image
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: QuickPlay Lobby

Post by MidKnight »

zwzsg wrote:TASClient -> Options -> Lobby options -> Notifications -> Add

Image
I want this feature in SpringLobby, please. :P
Sloothword
Posts: 3
Joined: 10 Jan 2010, 22:34

Re: QuickPlay Lobby

Post by Sloothword »

Yes. As i wrote i have Springlobby too.

So here is the feature request
http://springlobby.info/issues/1215
sadly theres no Vote button or similar :-)


But the rest of the post is still up to discussion :-D
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: QuickPlay Lobby

Post by Satirik »

licho is working on something like that
Last edited by Satirik on 11 Jan 2010, 01:34, edited 2 times in total.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: QuickPlay Lobby

Post by Beherith »

Fuck yeah, never again will I miss a large FFA at the last minute :)
Sloothword
Posts: 3
Joined: 10 Jan 2010, 22:34

Re: QuickPlay Lobby

Post by Sloothword »

Satirik wrote:licho is working on something like that
Is there a thread somewhere?
Whats the project status?
Does he need help?
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: QuickPlay Lobby

Post by Licho »

Project status is design. Estimated workload is about 40hours. If you want to help, it needs coders.

Currently I think its better to implement variant 2:

http://trac.caspring.org/wiki/QuickMatch
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: QuickPlay Lobby

Post by Pxtl »

We also need a "looking for game" feature that auto-matches players who are online and looking for a game but not actively sitting in a game-room. For all we know, there could be a half-dozen folks online looking to play BA on a map other than DSD, but they'll never find each other unless they commit to a battle-room that will rapidly be switched over to DSD.
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Licho
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Re: QuickPlay Lobby

Post by Licho »

Pxtl wrote:We also need a "looking for game" feature that auto-matches players who are online and looking for a game but not actively sitting in a game-room. For all we know, there could be a half-dozen folks online looking to play BA on a map other than DSD, but they'll never find each other unless they commit to a battle-room that will rapidly be switched over to DSD.
Thats what it will do - it will run in springdownloader even if you are not in lobby
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Licho
Zero-K Developer
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Re: QuickPlay Lobby

Post by Licho »

QuickMatching works really great in league of legends (DOTA clone).
If you compare HoN and LoL (both DOTA clones), in LoL its much easier to get a rewarding game (even with friends) because of this system.

In hon you have to manually join game, you can be kicked for low skill, kicked because 2 friends want to play together etc.

With LoL you just click play, wait 20s and game starts.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: QuickPlay Lobby

Post by Neddie »

On the subject of LoL, is it worth playing and if I start playing, are there people from Spring playing I can play with? I played HoN, mostly with 1uP or PRO/WarC. Do you play?

Aaand, not to distract, quickplay lobbies are almost always useful as long as manual play systems are still available. What is this being coded in?
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Licho
Zero-K Developer
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Re: QuickPlay Lobby

Post by Licho »

Its usefull exactly because manual play is not available :)
Why would you need it?

You can pick to play with friends if you want and lack of "manual game rooms" means all people in common pool and quickplay finds you game for your skill level within few seconds.

Its dota clone, there isnt anything ground breaking. Major difference is that there is no denying and there is grass you can use to hide.

Think about what you want to achieve, do you want to browse games, be kicked, spend ages switching games and trying to free slot for your friend?

No - you want to find good game for you ASAP (or for you and your friends).

Image

After game and druring hero setup you can chat with people in your game and you can easilly rematch.
If you want to quickplay with friend it spawns simple chat for you while you wait:
Image

Uber simple, uber effective.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: QuickPlay Lobby

Post by imbaczek »

been playing some LoL and queues really work well there. they worked as well a year ago with DoW2, too. it really is a superior system, as long as you've got a good broker (or player matching server, or whatever it's called.)

what i also like is the fact that it doesn't allow you to choose the map. this should not be a configurable option, because enabling people to restrict what kind of maps they want to play fractures the potential matching pool for them.
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: QuickPlay Lobby

Post by Licho »

Here is description how LoL matchmaking works:

http://www.leagueoflegends.com/learn/matchmaking

The basic priorities of the system are (in respective order):
1) Protecting new players from experienced players.
2) Maintaining fairness and creating competitive matches.
3) Finding a match at all ÔÇô the longer the wait, the lower the priority given to #1 and #2 becomes.

For Spring i dont think that noobs need to be protected as long as teams stay ELO balanced.

They are using custom modified ELO to determine skill levels - just like springie. According description they even done same modifications (average for team, weight that speeds up change for new players) but have some new - ELO bonus for pre-arranged teams depending on how many player are pre arranged and "smurf" detection (new player performing significantly better than expected gets instant boost).
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JohannesH
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Re: QuickPlay Lobby

Post by JohannesH »

Licho wrote:For Spring i dont think that noobs need to be protected as long as teams stay ELO balanced.
Disagree, games with players of too different skill are such tossups. I'd think most anyone would rather play with people of similar skill if they get to choose.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: QuickPlay Lobby

Post by Argh »

Disagree, games with players of too different skill are such tossups. I'd think most anyone would rather play with people of similar skill if they get to choose.
+1, I think that most noobs would rather play with other noobs and have fun and not play seriously unless they really want to compete (in which case, my experience watching people playtest is that the hardcore learn a RTS a lot faster than typical gamers do). A match where everybody may suck by pro standards but it's more-or-less even by rating is probably going to be more fun than matches with 1 pro on each side and 6 utter noobs who've just started learning filling out the rest of the roster.

I think that would strongly encourage more people to stay playing MP games on this engine, tbh- well, that, and solid SP support so that they can play offline easily and figure out the base mechanics.
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