The 1rst Person camera is cheaty
Moderator: Moderators
The 1rst Person camera is cheaty
Let me explain:
For example, the big bertha. It rotates very slowly. But, if you use the first person camera on it, it can rotate as fast as you want! It is possible to add a "first person camera maximum rotation speed" for some units?
Other example: Planes
They must do a very big circle to rotate. But in 1rst person, you can rotate 360┬░ without going ahead!
For example, the big bertha. It rotates very slowly. But, if you use the first person camera on it, it can rotate as fast as you want! It is possible to add a "first person camera maximum rotation speed" for some units?
Other example: Planes
They must do a very big circle to rotate. But in 1rst person, you can rotate 360┬░ without going ahead!
Re: The 1rst Person camera is cheaty
The first person camera has always been a bit of a gimmick. I'd love to have it removed until it works properly.
Re: The 1rst Person camera is cheaty
But that's just the view which you can rotate, not the actual turret or aircraft?
Re: The 1rst Person camera is cheaty
You can disable first-person camera view for selected units, or for your entire game. Peruse the CA source code to see how it is done.
Re: The 1rst Person camera is cheaty
No it rotates as fast as it could before but the camera can turn ahead of the aiming code.Wolfword wrote:For example, the big bertha. It rotates very slowly. But, if you use the first person camera on it, it can rotate as fast as you want!
Re: The 1rst Person camera is cheaty
so the aiming isn't using the unit params ? it's just slower ?
Re: The 1rst Person camera is cheaty
you can turn where you want but you often will be waiting on the animation to catch up if you are turning too fast.
- Forboding Angel
- Evolution RTS Developer
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Re: The 1rst Person camera is cheaty
The barrel and the plane is still facing the other direction tho while the animation catches up, so if lets say you point a bertha towards your base, then fps it and turn it 180 and immediately fire, say goodbye to that nice new fusion you just built.Wolfword wrote:Let me explain:
For example, the big bertha. It rotates very slowly. But, if you use the first person camera on it, it can rotate as fast as you want! It is possible to add a "first person camera maximum rotation speed" for some units?
Other example: Planes
They must do a very big circle to rotate. But in 1rst person, you can rotate 360┬░ without going ahead!
In other words, the fps camera is not slaved to the rotation of the unit, therefore, it's like "freelook". Just because you can spin instantly doesn't mean that you can shoot at what you are looking at instantly, you still have to wait for the barrel to turn.
- CarRepairer
- Cursed Zero-K Developer
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Re: The 1rst Person camera is cheaty
Funny that the 1st person camera is cheaty but not for the reasons that the OP thought. It can be used for certain weapons to shoot beyond their range. This is why it's disabled for most units in CA.
Re: The 1rst Person camera is cheaty
Actually I disagree, because it takes some skill to use it and also takes your focus away from the rest of the game play you deserve some extra range in FPS mode. But only a little bit, it cannot be allowed to work like with the viper and moho exploiter that can (or could) shoot though the whole map. However, it could be a problem if some auto-targeting widgets exploit this added range somehow.
Re: The 1rst Person camera is cheaty
Range should never increase unless the game advertises the FPS mode as a required feature to play the game IMO. As long as it's a gimmick, range increase shouldn't be done.
If in some game a bonus for FPS mode shooting is desired, then just do it in extra damage or higher rate of fire - something that doesn't make an FPS'ed turret a hard counter for the same turret that isn't FPS'ed - like increasing range does.
If in some game a bonus for FPS mode shooting is desired, then just do it in extra damage or higher rate of fire - something that doesn't make an FPS'ed turret a hard counter for the same turret that isn't FPS'ed - like increasing range does.
Re: The 1rst Person camera is cheaty
I agree with Tobi on this, mainly because I find the idea of a hard-coded advantage to FPS'ing a unit that may break balance a very bad idea. I really don't mind if it's a feature of a game, but it shouldn't behave that way whether we've specified or not. Aiming beyond the range circle and hitting the fire button should result in a null event, imo.
Re: The 1rst Person camera is cheaty
I never use anything but the first person camera. How do you get these hax? U mean when u press c? I tend to use that for most of my unit micro too (like scouts etc). I love first person shooters and i mapped my wasd keys so i pretty much play spring like an fps. I dont make many units so its pretty much like and ugly version of halo with more lulz. Its really great i love the way this option is available to more skilled players like myself.
Re: The 1rst Person camera is cheaty
The only problem is that the transition is not smooth enough.
If u pressed c and instantly without any delay was in fps and the other way around as well than sure.
It takes time to go into fps and out.not much but its not completely smooth and instantaneous.
If it can be changes so it takes 0 time than it would be more viable to include it in some mod.
Another way is to allow a small window to open where u can fps a chosen unit while giving other orders in yourr main window.
If u pressed c and instantly without any delay was in fps and the other way around as well than sure.
It takes time to go into fps and out.not much but its not completely smooth and instantaneous.
If it can be changes so it takes 0 time than it would be more viable to include it in some mod.
Another way is to allow a small window to open where u can fps a chosen unit while giving other orders in yourr main window.
Re: The 1rst Person camera is cheaty
maybe slow computer on mine it take -.002 second (negative eveN) when i time it with widget
Re: The 1rst Person camera is cheaty
Without some kind of bonus there is probably little reason to use the FPS mode at all. But I agree that any added range or damage bonus must be configurable by the mod maker.
And I don't think it has any negative effect on balance because the enemy might just counter with FPS:ing as well. I like the way it adds a new interesting aspect to game play.
And I don't think it has any negative effect on balance because the enemy might just counter with FPS:ing as well. I like the way it adds a new interesting aspect to game play.
Re: The 1rst Person camera is cheaty
For me 1st person camera should change to 3rd person camera like this from Men of War
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Re: The 1rst Person camera is cheaty
Luaing your own FPS camera for an FPS/RTS game is probably better than using engine FPS.