The 1rst Person camera is cheaty

The 1rst Person camera is cheaty

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Wolfword
Posts: 60
Joined: 19 Dec 2009, 14:12

The 1rst Person camera is cheaty

Post by Wolfword »

Let me explain:

For example, the big bertha. It rotates very slowly. But, if you use the first person camera on it, it can rotate as fast as you want! It is possible to add a "first person camera maximum rotation speed" for some units?

Other example: Planes

They must do a very big circle to rotate. But in 1rst person, you can rotate 360┬░ without going ahead!
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: The 1rst Person camera is cheaty

Post by Jazcash »

The first person camera has always been a bit of a gimmick. I'd love to have it removed until it works properly.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: The 1rst Person camera is cheaty

Post by zerver »

But that's just the view which you can rotate, not the actual turret or aircraft?
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: The 1rst Person camera is cheaty

Post by MidKnight »

You can disable first-person camera view for selected units, or for your entire game. Peruse the CA source code to see how it is done.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The 1rst Person camera is cheaty

Post by smoth »

Wolfword wrote:For example, the big bertha. It rotates very slowly. But, if you use the first person camera on it, it can rotate as fast as you want!
No it rotates as fast as it could before but the camera can turn ahead of the aiming code.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: The 1rst Person camera is cheaty

Post by Satirik »

so the aiming isn't using the unit params ? it's just slower ?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The 1rst Person camera is cheaty

Post by smoth »

you can turn where you want but you often will be waiting on the animation to catch up if you are turning too fast.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: The 1rst Person camera is cheaty

Post by Forboding Angel »

Wolfword wrote:Let me explain:

For example, the big bertha. It rotates very slowly. But, if you use the first person camera on it, it can rotate as fast as you want! It is possible to add a "first person camera maximum rotation speed" for some units?

Other example: Planes

They must do a very big circle to rotate. But in 1rst person, you can rotate 360┬░ without going ahead!
The barrel and the plane is still facing the other direction tho while the animation catches up, so if lets say you point a bertha towards your base, then fps it and turn it 180 and immediately fire, say goodbye to that nice new fusion you just built.

In other words, the fps camera is not slaved to the rotation of the unit, therefore, it's like "freelook". Just because you can spin instantly doesn't mean that you can shoot at what you are looking at instantly, you still have to wait for the barrel to turn.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: The 1rst Person camera is cheaty

Post by CarRepairer »

Funny that the 1st person camera is cheaty but not for the reasons that the OP thought. It can be used for certain weapons to shoot beyond their range. This is why it's disabled for most units in CA.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: The 1rst Person camera is cheaty

Post by zerver »

Actually I disagree, because it takes some skill to use it and also takes your focus away from the rest of the game play you deserve some extra range in FPS mode. But only a little bit, it cannot be allowed to work like with the viper and moho exploiter that can (or could) shoot though the whole map. However, it could be a problem if some auto-targeting widgets exploit this added range somehow.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: The 1rst Person camera is cheaty

Post by Tobi »

Range should never increase unless the game advertises the FPS mode as a required feature to play the game IMO. As long as it's a gimmick, range increase shouldn't be done.

If in some game a bonus for FPS mode shooting is desired, then just do it in extra damage or higher rate of fire - something that doesn't make an FPS'ed turret a hard counter for the same turret that isn't FPS'ed - like increasing range does.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: The 1rst Person camera is cheaty

Post by Argh »

I agree with Tobi on this, mainly because I find the idea of a hard-coded advantage to FPS'ing a unit that may break balance a very bad idea. I really don't mind if it's a feature of a game, but it shouldn't behave that way whether we've specified or not. Aiming beyond the range circle and hitting the fire button should result in a null event, imo.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: The 1rst Person camera is cheaty

Post by Tribulex »

I never use anything but the first person camera. How do you get these hax? U mean when u press c? I tend to use that for most of my unit micro too (like scouts etc). I love first person shooters and i mapped my wasd keys so i pretty much play spring like an fps. I dont make many units so its pretty much like and ugly version of halo with more lulz. Its really great i love the way this option is available to more skilled players like myself.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: The 1rst Person camera is cheaty

Post by Gota »

The only problem is that the transition is not smooth enough.
If u pressed c and instantly without any delay was in fps and the other way around as well than sure.
It takes time to go into fps and out.not much but its not completely smooth and instantaneous.

If it can be changes so it takes 0 time than it would be more viable to include it in some mod.
Another way is to allow a small window to open where u can fps a chosen unit while giving other orders in yourr main window.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: The 1rst Person camera is cheaty

Post by Tribulex »

maybe slow computer on mine it take -.002 second (negative eveN) when i time it with widget
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: The 1rst Person camera is cheaty

Post by zerver »

Without some kind of bonus there is probably little reason to use the FPS mode at all. But I agree that any added range or damage bonus must be configurable by the mod maker.

And I don't think it has any negative effect on balance because the enemy might just counter with FPS:ing as well. I like the way it adds a new interesting aspect to game play.
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Falcrum
Posts: 149
Joined: 14 Nov 2007, 01:03

Re: The 1rst Person camera is cheaty

Post by Falcrum »

For me 1st person camera should change to 3rd person camera like this from Men of War
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: The 1rst Person camera is cheaty

Post by Google_Frog »

Luaing your own FPS camera for an FPS/RTS game is probably better than using engine FPS.
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