1v0ry_k1ng wrote:
but this sounds terrible
where does the fun come in?
when your plans work out. when you hide your base with camouflage net rush to air and bomb the shit out of your opponent without you expecting anything like that. or you drop paratroopers all around his base capture his stuff and build some defense inside of it. when you send a decoy army to the left while your real army is invisible with radio silence and its going to the right flank and your opponent tries to stop the decoy army. or there is this heavy protected position of his with lots of AT stuff and you send your decoy army along with your real one. the AT guns use half of their shots to kill the decoys so your real army gets time to get closer and just roll over them. when you hide your inf in the woods or in the city then you lure enemy tanks close to it and they get 1 shot killed. there is much more of this kind of stuff. complicated plans you come up with get rewarded, yes micro is important still, but i think this game comes closest to what RTS is supposed to be with big scale battles on big maps where you have to use big plans
@Caydr
this is also the reason why this game is called RUSE. you get this extra "tricks" you can use. like decoy army, radio silence (units in a sector become invisible), decoy base, blitz (units in a sector move faster) , horror (enemy units fail on moral faster), fanatism (your units wont retreat no matter what), spy (you see what enemy dots are, what kind of units), decypher (you see enemy move and attack orders).
ruse [ruːz]
n
an action intended to mislead, deceive, or trick; stratagem
[from Old French: trick, esp to evade capture, from ruser to retreat, from Latin recūsāre to refuse]