If not, could somebody please fix that? It makes big things that fall behave like rubber balls. If it's supposed to work, then how can I make big Pieces die when they hit the ground or Units, 100%?
Sorry to cry about that at this late date, but meh, I just got to see what happens with huge multistory buildings collapse using the projectile stuff, and it's great until they start interacting with the ground. I've literally seen them sit there bouncing for several seconds, long after the dust has settled... kinda screws up the effect
