TAUIP

TAUIP

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

TAUIP

Post by Kuroneko »

A couple people in the lobby wanted to play TAUIP in spring. So, using my infinite ammount of bordem, I made a happy fun lobby-friendly version of the mod:

http://www.fileuniverse.com/?p=showitem&ID=1454

I honestly have very little idea if anything is wrong, I had never playeded the mod before today. However, all the units appear to build and shoot just fine.
Last edited by Kuroneko on 06 Sep 2005, 17:04, edited 2 times in total.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

"file armor.txt not found".

After clicking ok, crash when the game begins (when map is already displayer, at the time the commanders should appear)
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Kuroneko
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Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

IMSabbel wrote:"file armor.txt not found".

After clicking ok, crash when the game begins (when map is already displayer, at the time the commanders should appear)
http://www.fileuniverse.com/?p=showitem&ID=1257 <-- do you have that installed? It uses Classic TA as a dependancy.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

i have it installed.
i even just redownloaded it.

"armor.txt" not found, crash after the 3...2...1 countdown to begin game.

i just looked into your file and noticed that there is no "classic_ta.sd7" in that pack above.
Do you mean "OTA_Classic_TA.sd7" ?

Also, there isnt a "tatextures.sdz" in spring 0.62b1, but a "tatextures_v062.sdz"... Did you test it at all before releasing it?
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

The SY changed a couple base files filename. But the NumReplaces=...; and Replace..=...; seem to handle that fine.
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Kuroneko
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Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

IMSabbel wrote:i have it installed.
i even just redownloaded it.

"armor.txt" not found, crash after the 3...2...1 countdown to begin game.

i just looked into your file and noticed that there is no "classic_ta.sd7" in that pack above.
Do you mean "OTA_Classic_TA.sd7" ?

Also, there isnt a "tatextures.sdz" in spring 0.62b1, but a "tatextures_v062.sdz"... Did you test it at all before releasing it?
I did, as mentioned in the first post, and it ran without issue.

I suppose I could dump all those other files in with it, and rerelease. *shuffles off*
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

zwzsg wrote:The SY changed a couple base files filename. But the NumReplaces=...; and Replace..=...; seem to handle that fine.
Hm. didnt notice that those things can be redirected....
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Version 1.1 crashes taclient after clicking "host battle" when the window says "creating unit list"
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Kuroneko
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Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

IMSabbel wrote:Version 1.1 crashes taclient after clicking "host battle" when the window says "creating unit list"
The package was bad...the lobby is really picky about that. Of course, now I can't even upload files anymore. bah.
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