...Is something that makes me want to kick my computer in the nutsack. At least since i am trying out mods.
The reason? As surely everybody noticed, it is needed whenever the mod is changed. And it takes a minute on some maps on my a64....
It it possible to at least make the option of creating pathcosts for every mod installed (a GB is 50cent today....)?
Also appreciated would be a "precalc all" option in the taclient. Having it doing the precalc once for an hour when you are doing something else would be SO much better than having it when trying to play games (which results in the "did he drop?" game)...
Precalculating path costs....
Moderator: Moderators
Well, thats what i meant: Keep one set of pathdata for each mod.
i just wondered, btw, if there is any potential improvement for the pathfinding in the making.
Right now, units still get stuck easily on some map. (for example, construction vehicles wont find the way down to the shore on shoretoshore at all without manual guiding to the right spot...
i just wondered, btw, if there is any potential improvement for the pathfinding in the making.
Right now, units still get stuck easily on some map. (for example, construction vehicles wont find the way down to the shore on shoretoshore at all without manual guiding to the right spot...
Also... maybe a progy should be written that does the parthfind OUTSIDE the game, so you can run it on a map you just got while everyones chatting, or better still, the client will check if you have it already and then run it in the background if not.
Its surly just a case of ripping out the code from the game?
aGorm
Its surly just a case of ripping out the code from the game?
aGorm
well... what a lot of people seem to do, is do it themselves... you know, go to the lobby, and path while they wait for everyone else to be ready... but if spring can take command line parrameters that could overide the settings chosen, you could basically open the thing in a 320X240 windowed mode with all extra's turned off with a script that basically only has one player so gives the game over screen right away...