Yummy little stack trace.

Yummy little stack trace.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Yummy little stack trace.

Post by Beherith »

http://buildbot.eat-peet.net/spring/sta ... 45535.html

rts/Sim/Features/FeatureHandler.cpp:863
/home/mingw_cross_env-mingw_gcc440/usr/bin/../lib/gcc/i386-mingw32msvc/4.4.0/include/c++/bits/stl_iterator.h:708 [__gnu_cxx::__normal_iterator > >::operator++()]
rts/Sim/Features/FeatureHandler.cpp:629
rts/Game/Game.cpp:2870
rts/lib/gml/gmlcls.h:161 [get_threadnum]
rts/lib/gml/gmlfun.h:1090 [gmlDisable]
rts/Game/Game.cpp:3167
rts/System/SpringApp.cpp:890
rts/System/SpringApp.cpp:978
rts/System/Main.cpp:64 [Run(int, char**)]
rts/System/Main.cpp:136 [WinMain@16]
dyncast.cc:0
BuilderCAI.cpp:0
BuilderCAI.cpp:0
UNTRANSLATED: C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817067]

Latest BA, MT spring, Small supreme battlefield, trees were being reclaimed.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Yummy little stack trace.

Post by imbaczek »

replay plz
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Yummy little stack trace.

Post by Beherith »

the replay does not crash, still want it?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Yummy little stack trace.

Post by imbaczek »

won't hurt. it's possible that due to MT spring, the feature that was being accessed didn't exist anymore, but that's something for zerver to consider.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Yummy little stack trace.

Post by zerver »

I don't think the feature has been deleted but it looks like "model" can be NULL in some cases.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Yummy little stack trace.

Post by zerver »

http://github.com/spring/spring/commit/ ... 4d62eaecb9

I'm surprised it didn't crash before.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Yummy little stack trace.

Post by Beherith »

Thank you!
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