Hello to everyone,
I've been playing with Spring on both Windoze Vista and the new Linux Mint 8 (=Ubuntu 9.10 "Karmic Koala") on this very same laptop, but loading saved games has NEVER worked.
The error message I always get when attempting to load a saved singleplayer game states:
"No compatible installed spring version has been found, this savegame requires version:
Your current installed versions are: 0.80.5 "
Can anyone help me solve this issue?
Thanks a lot in advance.
LOADING saved singleplayer games has never worked!
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Re: LOADING saved singleplayer games has never worked!
saving/loading does not work, it is bugged in the engine, and nobody is currently working on fixing it.
onl Kernel Panic currently supports loading/saving of singleplayer games (it has a self-made systme for that).
onl Kernel Panic currently supports loading/saving of singleplayer games (it has a self-made systme for that).
Re: LOADING saved singleplayer games has never worked!
Maybe some other games can take it from KP and use it for now?hoijui wrote:saving/loading does not work, it is bugged in the engine, and nobody is currently working on fixing it.
onl Kernel Panic currently supports loading/saving of singleplayer games (it has a self-made systme for that).
Re: LOADING saved singleplayer games has never worked!
KP's save/load feature works because it's custom-made for KP - it only needs to record KP-specific gameplay, and KP units don't have a lot of state data.Gota wrote:Maybe some other games can take it from KP and use it for now?hoijui wrote:saving/loading does not work, it is bugged in the engine, and nobody is currently working on fixing it.
onl Kernel Panic currently supports loading/saving of singleplayer games (it has a self-made systme for that).
Re: LOADING saved singleplayer games has never worked!
Is the problem of the save/load in Spring rests in the fact there is a ton of data to save and load?Pxtl wrote:KP's save/load feature works because it's custom-made for KP - it only needs to record KP-specific gameplay, and KP units don't have a lot of state data.Gota wrote:Maybe some other games can take it from KP and use it for now?hoijui wrote:saving/loading does not work, it is bugged in the engine, and nobody is currently working on fixing it.
onl Kernel Panic currently supports loading/saving of singleplayer games (it has a self-made systme for that).
Re: LOADING saved singleplayer games has never worked!
The problem is that they won't settle for anything else than saving everything, down to every piece rotation and projectile.
While I just saved what's important and what I could read/set easily (unit position and rotation, health, order queue, ...).
So one hand you have a savegame system that would save everything perfectly, but actually doesn't work at all.
And on another hand, a savegame system that is approximative, but works (most of the times...
).
While I just saved what's important and what I could read/set easily (unit position and rotation, health, order queue, ...).
So one hand you have a savegame system that would save everything perfectly, but actually doesn't work at all.
And on another hand, a savegame system that is approximative, but works (most of the times...

Re: LOADING saved singleplayer games has never worked!
This save system of your sounds appropriate for TA games as well.zwzsg wrote:The problem is that they won't settle for anything else than saving everything, down to every piece rotation and projectile.
While I just saved what's important and what I could read/set easily (unit position and rotation, health, order queue, ...).
So one hand you have a savegame system that would save everything perfectly, but actually doesn't work at all.
And on another hand, a savegame system that is approximative, but works (most of the times...).
It most cases projectiles wont matter much and just the general unit position will suffice(if nuclear missiles and anti nuclear missiles are units of course
