Some features

Some features

Discuss maps & map creation - from concept to execution to the ever elusive release.

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aGorm
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Joined: 12 Jan 2005, 10:25

Some features

Post by aGorm »

Hi, as it is, my moddeling skills SUX. I can make a low polly somthing but spring can use nice high polly moddels. So i was wondering if anyonew out there would like to make me a few moddels?
Basicly, I need some purple crystal spires. Think like the crystals you get in StarCraft (please dont slate me for useing that word) but purpleishblack in colour. Around 300 pollys would probablie be ok, and maybe two different moddles. Also, try not to use to many different textures, as it needs to be able to fit in the texture limet thingy.

If anyones intrested, please respond! (there must be someone!)

aGorm
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

I'm always interested, so this has to be a 3DO model?
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aGorm
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Post by aGorm »

yep... and textures need to be in spring style.

aGorm
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Something like this would really be cool with lightsourcing support. Oh well, I guess that's the next thing to dream about until someone figures out how to make it possible.
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aGorm
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Post by aGorm »

Yhe... also if coupse could have scripts, that would rule... means things could move! (not that crystals need to move)

PS, this was sort of what i was thinking (but i could not be bothered to draw that well, it was to late, you'll get the idea though)

Image

aGorm
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Zoombie
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Post by Zoombie »

I had this AWSOME idea for a map... but alas, i can not build it till we have features. Think rocks of frozen hydrogen that litter the map and explode when shot. Add to that low light conditions, Near Zero gravity, and a lot of metal and we have a inhospitable map. Im not sure if this is possible, but can there be meteor showers in maps? I remember them from OTA, but that might of been a hallucination.
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SinbadEV
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Zoom

Post by SinbadEV »

The point is that, if you get the right files (it's like a treasure hunt) you CAN have features... it should show up officially in the next release, not sure how one interacts with features at this point because they are being implemented like wrecks instead of neutral units...
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Exploding features should be simple. Just give them a low armor tolerance and make them have a large explosion weapon (yes, explosions are weapons too!). I personally hope meteors stay out of the game, though. They make the game far too random for my liking (a game should be decided by skill, not you getting lucky because your enemy's fusion was blown up by a meteor shower).
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Zoombie
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Post by Zoombie »

True.

See my map is a planetoid in a very slow orbit around a colapsar, making it very cold. The thing is basically a hunk of very pure metal with massive amounts of frozen hydrogen caked over many parts of it. One problem, its orbit is slowly decaying, and in twenty five years it will fall into the colapsar, and be lost to both the ARM and the CORE. So there arm... er.... MINING expeditions are sent out.
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PauloMorfeo
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Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

There is a few web sites dedicated to game making. I guess we could easily get some modelers help in those sites...

It is terribly frustrating to be artist for games that never move forward or that do not allow the artist to do great stuff. People from those forums would probably feel confident towards this project since it is already very stable, good, full of features, with lots of potencial and in strong development.

I know from Happypenguin.org that there is a few of those sites, although i don't remember any or have any bookmarked.
If you guys would go around sending some invitations in they're forums, we could get great aditions to the developing force.
Remember that what most non-professional artists fear is that they're work ends up in nothing. But Spring is here for good with lots of potencial for them. So, maybe they just need to know that Spring exists and how good it is.
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aGorm
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Post by aGorm »

Yes... but those of us here that enjoy making things dont realy want to be suddenly overshadowed by a load of semi-pro artists with supercomputers and amzing abilitys...

aGorm
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SinbadEV
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Post by SinbadEV »

Waitaminnutwhaitaminut... Yes we do, I'm glad to have people like sinclair making awsome models... sure it overshaddows us, but it also encourages us to improve.
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aGorm
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Post by aGorm »

Wait, i never said the people already here cant! We have loads of talent already here! thats what i ment! I, and Im sure others, dont want to suddenly have the whole graphics aspect of the game handed over to a bunch of borred graphics artist who may very well never have played TA befor, and wont understand why we cant give the peewee 6 legs and things like that. Besides I was just wondering if one person would do me one favor!

So, anyone going to help me out?? I'm sure this is like a 20 min job...

aGorm
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SinbadEV
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Post by SinbadEV »

If you can make it into a wreakage, I could make the .3dos you need in under an hour, textures might look like Difference Clouds+Gausian Blur+Crystalize+Plastic Wrap... another 20 minutes at most... I'll throw something together after work today... if anyone else wants to, feel free
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aGorm
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Post by aGorm »

Well, i can do the textures if you want, im fine at those! But if you would do the model's (yep, as 3do's) then that would rule. I can make it into a wrekage to (infact i don it, i have my own crapy test model, ill just rename urs and off i go!)

Thanks!

aGorm
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Give me a bell via MSN or PM, aGorm, and I should be able to do some feature models for you. Just models, that is; not texturing them.
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aGorm
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Post by aGorm »

Cool. Well, tell you what, both do one and i'll see what one matches my map best. (Im sure they will both be ausome!) I'll PM when if I need any other features for a different map. Thanks a billion.

aGorm
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SinbadEV
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Post by SinbadEV »

http://benjie.animeotaku.ca/BFSCRSTL.7z

they arn't in a working for anything format, just the 3do's and texs I put together for ya...
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

I knocked up three spires quickly. They are very quick throw togethers, if you like them I could probably do something more detailed.

I used this image mostly for inspiration, as opposed to your firmly geometric image:

Image

Image
- smaller spire

Image
- medium sized spire

Image
- Large spire (you may notice I reused the small and medium spires at its base)

Anyway, let me know if you like them and want any more.

Here are the current spires:
http://www.fileuniverse.com/?p=showitem&ID=1459

rhino 2 format; untextured.
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