'Incorporeal' unitdef tag

'Incorporeal' unitdef tag

Requests for features in the spring code.

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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

'Incorporeal' unitdef tag

Post by MidKnight »

I am requesting a tag that will allow a unit to pass through other units. There is a unitdef tag that allows submarines to pass through ships, so implementing this shouldn't be too hard. If someone is willing to go ABCD, the ability to select certain categories the unit can pass through, so that, say, ghost soldiers would be able to go through mobile units but not walls. Some lua methods (GetUnitIncorporealState(), SetUnitIncorporealState) would be cool, too.

We need this functionality so that we can fix some bugs and implement some really cool stuff. Its addition would be welcome.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: 'Incorporeal' unitdef tag

Post by Argh »

+1, this would have a lot of uses.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: 'Incorporeal' unitdef tag

Post by CarRepairer »

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: 'Incorporeal' unitdef tag

Post by KDR_11k »

You know, overall I'd rather have that as a set callout in Lua.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: 'Incorporeal' unitdef tag

Post by smoth »

+1 to lua for this.
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