Problems whith AI
Moderator: Moderators
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- Posts: 9
- Joined: 19 Nov 2009, 21:49
Problems whith AI
I have a problem whith the AI .Every time i start whith the 1st and 3rd-7th AI they just stand there like idiots do nothing and the 2nd AI crashes the game
Re: Problems whith AI
:D
we dont know which ones you have in your list, assuming the first one is AAI. you had to tell us which mod, which map(s), and the names of the AIs, instead of the numbers.
AAI needs a config file for the mod+version you are playing (which you had to write/copy manually). RAI and KAIK should work fine with BA, XTA and possibly some others. E323AI comes with config files for BA and XTA, but can only be used on maps without deep water.
in short: it is not very intuitive, you have to get to know hte AIs a bit, to use them right, eg read thier descriptions in the lobby, or look through the forum.
we dont know which ones you have in your list, assuming the first one is AAI. you had to tell us which mod, which map(s), and the names of the AIs, instead of the numbers.
AAI needs a config file for the mod+version you are playing (which you had to write/copy manually). RAI and KAIK should work fine with BA, XTA and possibly some others. E323AI comes with config files for BA and XTA, but can only be used on maps without deep water.
in short: it is not very intuitive, you have to get to know hte AIs a bit, to use them right, eg read thier descriptions in the lobby, or look through the forum.
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- Posts: 9
- Joined: 19 Nov 2009, 21:49
Re: Problems whith AI
Map Gods of war 2.1 Mod Balanced anihilation v 7.00 and all AI s exept E323AI 2.13.5 just stand there whith there commanders and the E323AI 2.13.5 crashes the game thanks for the reply
Re: Problems whith AI
please attach the infolog as a file in your post. maybe open a game with RAI, KAIK and E323AI for that, so we get all in one.
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- Posts: 9
- Joined: 19 Nov 2009, 21:49
Re: Problems whith AI
error initializing AI interface library from file C:Program files /spring /AI/interfaces/Java/0.1/Allinterface.dll
The call to initstatic () returned unsuccessfuly
infolog LogOutput initialized.
Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Documents and Settings\kamko\Local Settings\Application Data\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
AMD Sempron(tm) Processor 3300+; 1023MB RAM, 2460MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Program Files\Spring\
Using read-only data directory: C:\Documents and Settings\kamko\My Documents\My Games\Spring\
Scanning: C:\Documents and Settings\kamko\My Documents\My Games\Spring\maps
Scanning: C:\Documents and Settings\kamko\My Documents\My Games\Spring\base
Scanning: C:\Documents and Settings\kamko\My Documents\My Games\Spring\mods
Scanning: C:\Documents and Settings\kamko\My Documents\My Games\Spring\packages
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Scanning: C:\Program Files\Spring\packages
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.2
[ 0] GL: NVIDIA Corporation
[ 0] GL: unknown board/AGP/SSE2/3DNOW!
[ 0] GLEW: 1.4.0
[ 0] Joysticks found: 0
[ 0] Joystick 0 not found
[ 0] Connecting to local server
[ 0] Starting GameServer: 311 ms
[ 0] Starting demo recording
[ 0] Using map Gods Of War 2 V1.1.smf
[ 0] Recording demo demos/local_20091121_083148_Gods Of War 2 V1_0.80.5.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V7.00
[ 0] Using mod archive BA700.sd7
[ 0] Loading client data: 9 ms
[ 0] User number 0 (team 5, allyteam 0)
[ 0] Loading console: 0 ms
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Hardware
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Hardware
[ 0] Sound: Generic Software
[ 0] Sound: parsed 4 sounds from gamedata/sounds.lua
[ 0] Loading sounds: 533 ms
[ 0] Camera and mouse: 548 ms
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 3.347000
[ 0] Loading defs: 3451 ms
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading .smt tile-file "maps/Gods Of War 2 V1.1.smt"
[ 0] Loading 23588 tiles from file 1/1
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Could not load sound from def: DFhit
[ 0] Loading unit definitions
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: mexrun2
[ 0] Could not load sound from def: mexoff2
[ 0] Could not load sound from def: torpadv1
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: mexrun1
[ 0] Could not load sound from def: mexoff1
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: torpadv1
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: mexrun2
[ 0] Could not load sound from def: mexoff2
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: mexrun2
[ 0] Could not load sound from def: mexoff2
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 6068f2bd
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: No Self-D <unit_noselfd.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Loaded gadget: Lups <lups_wrapper.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Loaded widget from mod: BlurApi <api_gfx_blur.lua>
[ 0] Loaded widget from mod: MexUpg Helper <helper.lua>
[ 0] Loaded widget from mod: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget from mod: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget from mod: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget from mod: Autoquit <autoquit.lua>
[ 0] Loaded widget from mod: ComCounter <unit_com_counter.lua>
[ 0] Loaded widget from mod: CustomIcons <unit_customicons.lua>
[ 0] Loaded widget from mod: Defense Range <gui_defenserange.lua>
[ 0] Loaded widget from mod: GameTypeInfo <gui_game_type_info.lua>
[ 0] Loaded widget from mod: Ghost Site <unit_ghostsite.lua>
[ 0] Loaded widget from mod: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget from mod: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget from mod: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget from mod: Share Tracker <unit_share_tracker.lua>
[ 0] Loaded widget from mod: Take Reminder <gui_take_remind.lua>
[ 0] Loaded widget from mod: XrayHighlight <gui_xray_highlight.lua>
[ 0] Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget from mod: Prospector <gui_prospector.lua>
[ 0] Loaded widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua>
[ 0] Loaded widget from mod: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget from mod: LupsManager <gfx_lups_manager.lua>
[ 0] Loaded widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua>
[ 0] Loaded widget from mod: Lups <lups_wrapper.lua>
[ 0] Loaded widget from mod: LolUI <lolui.lua>
[ 0] Loaded widget from mod: CustomFormations2 <unit_customformations2.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32)
[ 0] Build date/time: Nov 12 2009 23:04:44
[ 0] Player added point: Start 5
[ 0] Player added point: Start 0
[ 0] Player added point: Start 1
[ 0] Player added point: Start 2
[ 0] Player added point: Start 3
[ 0] Player added point: Start 4
[ 0] -> connection established (given id 0)
[ 0] Player Player finished loading and is now ingame
[ 0] GameID: 7d97074bedfccf56e69f8d968fd7b1e6
[ 0] Player added point: Start 5
[ 0] <SkirmishAI: AAI 0.9 (team 0)>: Error: Could not load mod and/or general config file. For further information see the config file under: C:\Program Files\Spring\AI\Skirmish\AAI\0.9\log\AAI_log_team_0.txt
[ 0] Warning: AI for team 0 failed handling event with topic 1, error: 1
[ 0] Failed to handle init event: AI for team 0, error 1
[ 0] SkirmishAI (with team ID = 1): Cheating enabled!
[ 0] <SkirmishAI: KAIK 0.13 (team 1)>: KAI Metal Class by Krogothe
[ 0] <SkirmishAI: KAIK 0.13 (team 1)>: KAIK 0.13 Unofficial (built Nov 12 2009) initialized successfully!
[ 0] <SkirmishAI: KAIK 0.13 (team 1)>: logging events to C:\Program Files\Spring\AI\Skirmish\KAIK\0.13\Logs\Gods Of War 2 V1.1.smf_BA700.sd7_11-21-2009_832_team1.txt
[ 0] <SkirmishAI: KAIK 0.13 (team 1)>: (developed by Krogothe, Tournesol, Firenu; now maintained by Kloot)
The call to initstatic () returned unsuccessfuly
infolog LogOutput initialized.
Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Documents and Settings\kamko\Local Settings\Application Data\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
AMD Sempron(tm) Processor 3300+; 1023MB RAM, 2460MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Program Files\Spring\
Using read-only data directory: C:\Documents and Settings\kamko\My Documents\My Games\Spring\
Scanning: C:\Documents and Settings\kamko\My Documents\My Games\Spring\maps
Scanning: C:\Documents and Settings\kamko\My Documents\My Games\Spring\base
Scanning: C:\Documents and Settings\kamko\My Documents\My Games\Spring\mods
Scanning: C:\Documents and Settings\kamko\My Documents\My Games\Spring\packages
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Scanning: C:\Program Files\Spring\packages
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.2
[ 0] GL: NVIDIA Corporation
[ 0] GL: unknown board/AGP/SSE2/3DNOW!
[ 0] GLEW: 1.4.0
[ 0] Joysticks found: 0
[ 0] Joystick 0 not found
[ 0] Connecting to local server
[ 0] Starting GameServer: 311 ms
[ 0] Starting demo recording
[ 0] Using map Gods Of War 2 V1.1.smf
[ 0] Recording demo demos/local_20091121_083148_Gods Of War 2 V1_0.80.5.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V7.00
[ 0] Using mod archive BA700.sd7
[ 0] Loading client data: 9 ms
[ 0] User number 0 (team 5, allyteam 0)
[ 0] Loading console: 0 ms
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Hardware
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Hardware
[ 0] Sound: Generic Software
[ 0] Sound: parsed 4 sounds from gamedata/sounds.lua
[ 0] Loading sounds: 533 ms
[ 0] Camera and mouse: 548 ms
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 3.347000
[ 0] Loading defs: 3451 ms
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading .smt tile-file "maps/Gods Of War 2 V1.1.smt"
[ 0] Loading 23588 tiles from file 1/1
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Could not load sound from def: DFhit
[ 0] Loading unit definitions
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: mexrun2
[ 0] Could not load sound from def: mexoff2
[ 0] Could not load sound from def: torpadv1
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: mexrun1
[ 0] Could not load sound from def: mexoff1
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: torpadv1
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: mexrun2
[ 0] Could not load sound from def: mexoff2
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: mexrun2
[ 0] Could not load sound from def: mexoff2
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Could not load sound from def: twrturn3
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 6068f2bd
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: No Self-D <unit_noselfd.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Loaded gadget: Lups <lups_wrapper.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Loaded widget from mod: BlurApi <api_gfx_blur.lua>
[ 0] Loaded widget from mod: MexUpg Helper <helper.lua>
[ 0] Loaded widget from mod: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget from mod: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget from mod: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget from mod: Autoquit <autoquit.lua>
[ 0] Loaded widget from mod: ComCounter <unit_com_counter.lua>
[ 0] Loaded widget from mod: CustomIcons <unit_customicons.lua>
[ 0] Loaded widget from mod: Defense Range <gui_defenserange.lua>
[ 0] Loaded widget from mod: GameTypeInfo <gui_game_type_info.lua>
[ 0] Loaded widget from mod: Ghost Site <unit_ghostsite.lua>
[ 0] Loaded widget from mod: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget from mod: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget from mod: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget from mod: Share Tracker <unit_share_tracker.lua>
[ 0] Loaded widget from mod: Take Reminder <gui_take_remind.lua>
[ 0] Loaded widget from mod: XrayHighlight <gui_xray_highlight.lua>
[ 0] Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget from mod: Prospector <gui_prospector.lua>
[ 0] Loaded widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua>
[ 0] Loaded widget from mod: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget from mod: LupsManager <gfx_lups_manager.lua>
[ 0] Loaded widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua>
[ 0] Loaded widget from mod: Lups <lups_wrapper.lua>
[ 0] Loaded widget from mod: LolUI <lolui.lua>
[ 0] Loaded widget from mod: CustomFormations2 <unit_customformations2.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32)
[ 0] Build date/time: Nov 12 2009 23:04:44
[ 0] Player added point: Start 5
[ 0] Player added point: Start 0
[ 0] Player added point: Start 1
[ 0] Player added point: Start 2
[ 0] Player added point: Start 3
[ 0] Player added point: Start 4
[ 0] -> connection established (given id 0)
[ 0] Player Player finished loading and is now ingame
[ 0] GameID: 7d97074bedfccf56e69f8d968fd7b1e6
[ 0] Player added point: Start 5
[ 0] <SkirmishAI: AAI 0.9 (team 0)>: Error: Could not load mod and/or general config file. For further information see the config file under: C:\Program Files\Spring\AI\Skirmish\AAI\0.9\log\AAI_log_team_0.txt
[ 0] Warning: AI for team 0 failed handling event with topic 1, error: 1
[ 0] Failed to handle init event: AI for team 0, error 1
[ 0] SkirmishAI (with team ID = 1): Cheating enabled!
[ 0] <SkirmishAI: KAIK 0.13 (team 1)>: KAI Metal Class by Krogothe
[ 0] <SkirmishAI: KAIK 0.13 (team 1)>: KAIK 0.13 Unofficial (built Nov 12 2009) initialized successfully!
[ 0] <SkirmishAI: KAIK 0.13 (team 1)>: logging events to C:\Program Files\Spring\AI\Skirmish\KAIK\0.13\Logs\Gods Of War 2 V1.1.smf_BA700.sd7_11-21-2009_832_team1.txt
[ 0] <SkirmishAI: KAIK 0.13 (team 1)>: (developed by Krogothe, Tournesol, Firenu; now maintained by Kloot)
Re: Problems whith AI
aehm... the game of this infolog does not have an E323AI, or you missed that part.
please post the infolog as attached file or though pastebin.com in the future.
AAI is missing the config foile for the mod you are using. this can be seein in this infolog (at the end) plus AAIs config file (whichs path is mentioned in htis file.
KAIK initialized propperly, and should be doing something.
please post the infolog as attached file or though pastebin.com in the future.
AAI is missing the config foile for the mod you are using. this can be seein in this infolog (at the end) plus AAIs config file (whichs path is mentioned in htis file.
KAIK initialized propperly, and should be doing something.
-
- Posts: 9
- Joined: 19 Nov 2009, 21:49
Re: Problems whith AI
Kaik is doing something but it asks me to controll his units all the time and thats anoyng and the E232 or something like that i cant post the infolog it freezes my pc
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- Posts: 9
- Joined: 19 Nov 2009, 21:49
Re: Problems whith AI
Oh and nice job thith the game i love it
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- Posts: 9
- Joined: 19 Nov 2009, 21:49
Re: Problems whith AI
is there any easyer ai to play whith
Re: Problems whith AI
RAI is easier then KAIK, E323AI is harder then KAIK (this is a simplification... it is just different, but i would say it is generally this way around).
for the thing that annoys you, this is the Take Reminder widgets fault, it does not detect AIs as active players. just disable this widget (press F11).
For E323AI, you should download this version:
http://springrts.com/phpbb/viewtopic.ph ... 30#p391430
it is newer then the one in the installer, and works pretty stable.
You can NOT use this version of the AI (or older ones, like the one you have), with a map with water on it.
To install it, extract the "E323AI SO/DLL" archive into AI/Skirmish.
for the thing that annoys you, this is the Take Reminder widgets fault, it does not detect AIs as active players. just disable this widget (press F11).
For E323AI, you should download this version:
http://springrts.com/phpbb/viewtopic.ph ... 30#p391430
it is newer then the one in the installer, and works pretty stable.
You can NOT use this version of the AI (or older ones, like the one you have), with a map with water on it.
To install it, extract the "E323AI SO/DLL" archive into AI/Skirmish.
-
- Posts: 9
- Joined: 19 Nov 2009, 21:49
Re: Problems whith AI
And whith that walking the AI just march to my base whith the commander XD i havent seen that since Sup. Com.