New server

New server

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

New server

Post by Licho »

As you probably noticed, server has been moved to a new fridge.

New one is much more powerful (8GB RAM, i7 920, 2x 1TB disk), so if you have spring-related project that needs hosting, let us know! It can host both linux and windows-based projects.

I purchased the server for one year.

If you encounter a problem with existing project hosted on that machine, tell someone!

People with root access are:
aegis
Det
Licho
Lurker
Tobi
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: New server

Post by KaiserJ »

<3
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: New server

Post by AF »

User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: New server

Post by Jazcash »

I'd like to request root access to your server.
User avatar
tizbac
Posts: 136
Joined: 19 Jun 2008, 14:05

Re: New server

Post by tizbac »

If it's stable enough it may be useful to host some relayhosts
also, see http://tinyurl.com/y94nmju, it's about a problem with an italian isp and new server, we may need a lobby proxy to allow italian users staying connected decently
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: New server

Post by hoijui »

the change is noticeable here, the forum responds much quicker.
thanks :-)
User avatar
aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: New server

Post by aegis »

JAZCASH wrote:I'd like to request root access to your server.
no.
User avatar
tizbac
Posts: 136
Joined: 19 Jun 2008, 14:05

Re: New server

Post by tizbac »

I guess he doesn't even know what is root :lol:
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: New server

Post by Licho »

tizbac, i already thought about this. How to install relay hosts?
mammadori
Posts: 35
Joined: 08 Oct 2009, 02:00

Re: New server

Post by mammadori »

Licho wrote:if you have spring-related project that needs hosting, let us know! It can host both linux and windows-based projects.
I could be nice for me to have some space to put up a debian spring apt repository, where being able to publish binary and source packages before they hit official repositories.

If you have spare cpu and some disk we could also serve latest stable and 2-3 ubuntu release too probably.

Maybe Chris is interested in that too. Also an autobuilder from git sources could be provided to ease testing.

Debian side, I'm publishing packages on alioth as now, but I cannot provide too many map packages due to huge maps sizes; let me know if those idead are something you could want.
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: New server

Post by el_matarife »

How securely are our passwords stored exactly? There's been a lot of advances in hash reversal lately, how do we store/generate our password hashes?
User avatar
tizbac
Posts: 136
Joined: 19 Jun 2008, 14:05

Re: New server

Post by tizbac »

TASServer password are stored as base64 of md5 hash of the password
They are stored on accounts.txt as base64
User avatar
tizbac
Posts: 136
Joined: 19 Jun 2008, 14:05

Re: New server

Post by tizbac »

mammadori wrote: Debian side, I'm publishing packages on alioth as now, but I cannot provide too many map packages due to huge maps sizes; let me know if those idead are something you could want.
There are about 1300 maps, making deb packages of them isn't that useful, instead making packages of mods would be good idea, since they aren't that much
User avatar
tizbac
Posts: 136
Joined: 19 Jun 2008, 14:05

Re: New server

Post by tizbac »

Licho wrote:tizbac, i already thought about this. How to install relay hosts?
Clone tasbot git repository and relayhosts git repo and merge them on a directory, then add as many accounts as you want( they get registered automatically )

http://github.com/tizbac/tasbot

http://github.com/tizbac/relayhost

The main problem is that you need to hack failserver to make them appearing with server's ip instead of localhost
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: New server

Post by Tobi »

How so?

Even ChanServ has non-local IP... AFAIK you just need to connect to the right IP, i.e. NOT to 127.0.0.1
mammadori
Posts: 35
Joined: 08 Oct 2009, 02:00

Re: New server

Post by mammadori »

tizbac wrote:
mammadori wrote: Debian side, I'm publishing packages on alioth as now, but I cannot provide too many map packages due to huge maps sizes; let me know if those idead are something you could want.
There are about 1300 maps, making deb packages of them isn't that useful, instead making packages of mods would be good idea, since they aren't that much
It is a good idea to provide some popular maps, otherwise people will have an hard time trying this game for the first time (e.g from a Debian DVD/Game live CD bought from the newspaper kiosk).

Anyway the main idea is a place to provide updated packages or autobuilt packages from latest git HEAD.
User avatar
koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: New server

Post by koshi »

I'm currently working on getting a buildbot setup back for spring. Tobi and I had the idea of generating source packages to be pushed to a buntu ppa. Did you have sth in mind for auto build debian packages already? I have heard of git-buildpackage, but know no details and would very much like help and input on any aspect of packaging.
mammadori
Posts: 35
Joined: 08 Oct 2009, 02:00

Re: New server

Post by mammadori »

koshi wrote:I'm currently working on getting a buildbot setup back for spring. Tobi and I had the idea of generating source packages to be pushed to a buntu ppa. Did you have sth in mind for auto build debian packages already? I have heard of git-buildpackage, but know no details and would very much like help and input on any aspect of packaging.
Yes I'm using git-buildpackage with schroot on a lvm-snapshots, but multiple distribution builds can be done also with pbuilder with or without cowdancer.

That way a temporary source package with latest tag (eg 0.8.5.2) and latest git could be built for all interesting ubuntu releases (like latest stable and latest LTS) and relevant debian releases (stable and unstable).
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: New server

Post by Licho »

Tobi wrote:How so?

Even ChanServ has non-local IP... AFAIK you just need to connect to the right IP, i.e. NOT to 127.0.0.1

Actually this has been a problem, BrainDamage had to tweak it and he also had to tweak dedicated server to allow binding to given IP.
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: New server

Post by lurker »

To be clearer about passwords.

Current lobbies do an md5 of what you type. This hash is what's used to login, and is stored directly into accounts.txt
Post Reply

Return to “Engine”