Often crash of spring since newest release (8.05)

Often crash of spring since newest release (8.05)

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pulsar
Posts: 12
Joined: 06 Apr 2007, 13:51

Often crash of spring since newest release (8.05)

Post by pulsar »

Hello All,

Since the new release spring crashes a lot here (ingame, not the lobby).

I have tried many drivers included the newest drivers of ati. But before this release everything worked fine.

Here my computer specs:

Asus p5q pro motherboard
4gb ddr2 800mhz kingston
q9550 @ 3.4ghz (tried the game without oc too, still crash).
sapphire 4870 512mb gddr3.
Atm i use catalyst 9.10 drivers

When the game crashes i dont get any message, i see no window freese but the executable just close instantly. Sometimes when i crash i see some other people crashing at exactly the same moment too.

I'll try if the game will run fine if i set the affinity to only 1 core. if that works it would be annoying to apply it every game.

I hope this is enough information for now.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Often crash of spring since newest release (8.05)

Post by Beherith »

The best information you can probably give is the entire infolog.txt after a crash.
pulsar
Posts: 12
Joined: 06 Apr 2007, 13:51

Re: Often crash of spring since newest release (8.05)

Post by pulsar »

LogOutput initialized.
Spring 0.80.5.0 (0.80.5-0-g17b4710{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
default config file: C:\Documents and Settings\Anne Gaastra\Local Settings\Application Data\springsettings.cfg
using default configuration source "C:\Documents and Settings\Anne Gaastra\Local Settings\Application Data\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz; 3326MB RAM, 5210MB pagefile
OS: 32bit native mode
Using read-write data directory: D:\Spring\
Using read-only data directory: C:\Documents and Settings\Anne Gaastra\Mijn documenten\My Games\Spring\
Scanning: C:\Documents and Settings\Anne Gaastra\Mijn documenten\My Games\Spring\maps
Scanning: C:\Documents and Settings\Anne Gaastra\Mijn documenten\My Games\Spring\base
Scanning: C:\Documents and Settings\Anne Gaastra\Mijn documenten\My Games\Spring\mods
Scanning: C:\Documents and Settings\Anne Gaastra\Mijn documenten\My Games\Spring\packages
Scanning: D:\Spring\maps
Scanning: D:\Spring\base
Scanning: D:\Spring\mods
Scanning: D:\Spring\packages
Video mode set to 1680 x 1050 / 32 bit
SpringApp::InitWindow(): 4276237688 ms
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.8918
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Radeon HD 4800 Series
[ 0] GLEW: 1.4.0
[ 0] ATI hacks enabled
[ 0] Joysticks found: 0
[ 0] Joystick 0 not found
[ 0] Connecting to 87.106.241.31:8452 using name [ZXC]Gigangel
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Hardware
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Hardware
[ 0] Sound: Generic Software
[ 0] User exited
pulsar
Posts: 12
Joined: 06 Apr 2007, 13:51

Re: Often crash of spring since newest release (8.05)

Post by pulsar »

Thx for the link, ill try to play the game without reflective water. Maybe now i can play normal.
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