Clan member regulator:
If player is not registered in a clan channel's op list member is kicked 10 seconds of after log in. The 10 second grace period is for renaming. Some clans use a channel different from their clan tag. So admins should be given a method for paring a tag with a channel if they channel is not by default the same as the tag.
This would make it possible for clans to be held responsible for their members.
Trolling limitation:
If renaming and account creation was limited then trolls would not be as flexible. If a troll can only rename/create an account once or twice he will not be permitted to continue for a time.
If certain things are consistent they they could be ban.
If some one show a characteristic of troll behavior he could be kissed good bye for good. Rather then let back to eventually return to bad habits.
TBH I do not think this will be received well as a large portion of our community seems to enjoy trolling.
So either stop complaining or have something about it.
Btw how many times has knob been ban?
And why do you ban a fellow you are going to tolerate?
Or is this short term memory? Ban, forget, Ban, forget, Ban, forget
Are we forgetting things or banning things here?
Not sure why I am bothering with any of this...
Griefing Regulation, pitty Stupidity Reg. isn't valued xD
Moderator: Moderators
Re: Griefing Regulation, pitty Stupidity Reg. isn't valued xD
I fully support this for clans with registered channels. Shouldnt be too hard to implement, but might require renaming of some channels to proper caps. Could even be implemented on a clan leaders request. Since many clans have founders gone AWOL.
Re: Griefing Regulation, pitty Stupidity Reg. isn't valued xD
Ridiculous idea (clan channels usually have non-members in them too), unless you mean those channels as merely member-list holders. In which case it would be good to add some prefix to those channels, f.e. "clanlistPYB" etc. Those channels wouldn't even need to have members in them, just registered OPs.
It should be trivial to make a bot to automatically check channels with such prefix for OPs and then rename users using the tag that are not in the lists.
This could even go as far as integrating the member-list channels with lobbies for balancing purposes, which would totally eliminate the need for a clantag assuming lobbies would display the clanname assigned to a nickname.
It should be trivial to make a bot to automatically check channels with such prefix for OPs and then rename users using the tag that are not in the lists.
This could even go as far as integrating the member-list channels with lobbies for balancing purposes, which would totally eliminate the need for a clantag assuming lobbies would display the clanname assigned to a nickname.
Re: Griefing Regulation, pitty Stupidity Reg. isn't valued xD
Instead of IRC clanlists I would suggest to get a PROPER separate database for clans, which can be accessed by autohosts and lobby server, as well as through web-interface to authorise (add) your clan members.
This shouldnt though affect those who put tag on just to be able to play together - they should not have to go through all of the registration process, and they would just indicate that they are not a serious clan, but just "friends want to play together if possible"
This shouldnt though affect those who put tag on just to be able to play together - they should not have to go through all of the registration process, and they would just indicate that they are not a serious clan, but just "friends want to play together if possible"
Re: Griefing Regulation, pitty Stupidity Reg. isn't valued xD
Pretty much what should be done. But it's harder than channel clanlists, even though not that harder.==Troy== wrote:Instead of IRC clanlists I would suggest to get a PROPER separate database for clans, which can be accessed by autohosts and lobby server, as well as through web-interface to authorise (add) your clan members.
This would just allow what this topic is suggesting to prevent.==Troy== wrote:This shouldnt though affect those who put tag on just to be able to play together - they should not have to go through all of the registration process, and they would just indicate that they are not a serious clan, but just "friends want to play together if possible"
Re: Griefing Regulation, pitty Stupidity Reg. isn't valued xD
This would just allow what this topic is suggesting to prevent.[/quote]==Troy== wrote:This shouldnt though affect those who put tag on just to be able to play together - they should not have to go through all of the registration process, and they would just indicate that they are not a serious clan, but just "friends want to play together if possible"
Its just still a sensible idea for players to try to indicate to the autohost that they want to play together.
Or fix (and make it easy to set up) proper lan games, having to connect to lobby to be able to play with my mate who is 5 m away from me is just silly tbh.
Re: Griefing Regulation, pitty Stupidity Reg. isn't valued xD
This is not about kicking those with false clantag from clan channel, its about kicking those from entire lobby who tag up into an established (has clan channel) clan while not being a member of it.
Re: Griefing Regulation, pitty Stupidity Reg. isn't valued xD
Beherith wrote:This is not about kicking those with false clantag from clan channel, its about kicking those from entire lobby who tag up into an established (has clan channel) clan while not being a member of it.
Yes that is why I am suggesting proper, separate database with web access for the clan leaders to authorise new clan members.
Lobby will be using that to judge whether to allow the names with those tags or not.
Autohosts will be using it to distinguish between "official" clans and "friends" wanting to play together.
I still think that it is not a good idea to completely remove the ability for 2 friends get a random tag to be able together (bear in mind, the tag protection still applies for registered tags).
Or just any other implementation for the 2 players to be able to tell the host that they would like to play together if possible is necessary (and its up to AH to decide if he wants to balance them that way)
Re: Griefing Regulation, pitty Stupidity Reg. isn't valued xD
I dont get your issue troy, if two players just wanna play together, they just pick up the same tag. As long as that tag is not that of a registered channel (clan) which has protection enabled, theyre fine.
All this clanprotect should be totally opt in per clan basis; just like !lock or !mute to chanserv.
All this clanprotect should be totally opt in per clan basis; just like !lock or !mute to chanserv.
Re: Griefing Regulation, pitty Stupidity Reg. isn't valued xD
Beherith wrote:I dont get your issue troy, if two players just wanna play together, they just pick up the same tag. As long as that tag is not that of a registered channel (clan) which has protection enabled, theyre fine.
All this clanprotect should be totally opt in per clan basis; just like !lock or !mute to chanserv.
Hmm, I think we just misunderstand eachother and say the same thing in 2 different ways. I do not see anything controversial in your post above now :)
Re: Griefing Regulation, pitty Stupidity Reg. isn't valued xD
Implement all the stuff that were offered and agreed on in countless threads about making players be more responsible for themselves and making it hard to smurf.