PURE - how did going commercial work out?

PURE - how did going commercial work out?

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1v0ry_k1ng
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PURE - how did going commercial work out?

Post by 1v0ry_k1ng » 15 Oct 2009, 10:50

PURE - how did going commercial work out?
did it make a profit? did it gain an online player base? has anyone heard from it since? Interesting to see how a game made with the spring engine sells..
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Saktoth
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Re: PURE - how did going commercial work out?

Post by Saktoth » 15 Oct 2009, 11:50

What avenues did it use to launch itself, id also like to know? What possibilities were persued, what was the PR budget, etc? When CA or 1faction are IP free we'll really be looking hard at avenues for self-promotion.

Or is it yet to go for the full PR push and 'launch'?
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Neddie
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Re: PURE - how did going commercial work out?

Post by Neddie » 15 Oct 2009, 12:18

P.U.R.E. - if I recall correctly - has not sold too many copies, though Argh and I have not discussed it for some time.

It launched primarily through ModDB promotion, Impulse, and WolfeGames. There was also a local celebration, though I'm not sure it was promotion. A number of specialist gaming communities supported it to some extent as well, there may be a list at the WolfeGames site. The public reception was tepid, at best. Real time strategy is a small genre dominated by a few giants, some of the best hopes for this title... Mac OS and Linux support at launch, for instance... were not realized.

I feel really bad because due to time constraints I was unable to volunteer my services, and I think given two or three more people and about three months of market research and advertising work P.U.R.E. could have had an excellent launch, possibly on par with projects like Killing Floor.

As for when 1faction or CA goes IP free, I committed a very long time ago to advertise that and if, when the time comes, you're amenable to my help and respectful of me, I will fulfill that obligation, Sak. There are a number of methods and options available to a hobbyist or low budget project, and I think given the right combination of a solid product with solid marketing even a free title can go somewhere.
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Pxtl
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Re: PURE - how did going commercial work out?

Post by Pxtl » 15 Oct 2009, 14:47

Moddb was the big one, iirc. When Argh got that first PURE beta as a big front-page spread on Moddb, the whole thing took off like a shot... faster than he expected, I think, and he was scrambling to make good on his 15-minutes-of-fame that got him.
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knorke
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Re: PURE - how did going commercial work out?

Post by knorke » 15 Oct 2009, 17:47

if you google "p.u.r.e." rts today, its hard to find stuff about it which is due to the name having many meanings. Google image search does find only 3 screenshots on the first 5 pages or so. :?

Then you find some freeware sites, that mostly host different versions (filesizes from 200mb to 340mb or something)
This are probally the most detailled pages about it:
http://news.bigdownload.com/2008/10/17/ ... y-p-u-r-e/

http://www.rockpapershotgun.com/2008/09 ... with-atvs/
Most sites look like this:
http://www.g4g.it/2008/10/03/pure-rc3-s ... #more-1534
video from youtube, standard text copied from somewhere. This way its sure to be lost in the flood of stuff that gets published everyday.
Also all reviews use the same screenshots from the pure homepage! Wtf? Did they not get it running or did they just not care enough? Or do game sites just suck nowadays.

I have not yet found a review of the finished version or mentioning of multiplayer. Imo maybe impressive for a spring game to get some publicity but all in all: fail. sorry :/
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Pxtl
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Re: PURE - how did going commercial work out?

Post by Pxtl » 15 Oct 2009, 17:51

This is the most painful review of them all:

http://dsome.blogspot.com/
This game is your ultimate gateway into a larger world. The community of the SPRING engine. The single-player tutorials teach you how to blow stuff up, and then you are thrust into an online community of thousands. You'll spend more time on BA, though. You'll know what that is after you quit reading this and play the freaking game!
In short: PURE is an excellent trainer for BA.
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TheFatController
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Re: PURE - how did going commercial work out?

Post by TheFatController » 15 Oct 2009, 18:22

That blog looks like a troll to me, it was created and on the same day two contentless posts and that review were posted and nothing else has been posted since..
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knorke
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Re: PURE - how did going commercial work out?

Post by knorke » 15 Oct 2009, 18:25

yea, its troll. google for it. moddb comment box:
Raneman25 Apr 25 2009, 7:01pm
Today's Feature:
Dsome.blogspot.com
Congratulations
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Neddie
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Re: PURE - how did going commercial work out?

Post by Neddie » 15 Oct 2009, 19:15

I don't recall if it made it to the world of metacritic ratings. I know it got between one and two stars on most reviews I saw.
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KDR_11k
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Re: PURE - how did going commercial work out?

Post by KDR_11k » 15 Oct 2009, 20:45

neddiedrow wrote:I don't recall if it made it to the world of metacritic ratings. I know it got between one and two stars on most reviews I saw.
You saw reviews? Links plz?
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Forboding Angel
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Re: PURE - how did going commercial work out?

Post by Forboding Angel » 15 Oct 2009, 20:54

Thing is, the people here turned into 5 years old and started hardcore trolling argh and pure. It's not real shocking that pure got screwed. So what if someone goes commercial? Who gives a shit? A commercial game to promote the spring engine could be a very good thing for us, but whatever.

BAW!

Pure went commercial, lets all cry and whine and bitch like a bunch of assholes! Waaaa!

Christ on a crutch, freaking pathetic.
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smoth
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Re: PURE - how did going commercial work out?

Post by smoth » 15 Oct 2009, 20:58

coming out of left field there forb...
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knorke
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Re: PURE - how did going commercial work out?

Post by knorke » 15 Oct 2009, 21:15

thats nonsense.
I did not see any threads like "Hi iam new, I've come here from playing pure" and then he got flamed or anything.
Most people were just like "yea whatever, good luck but i will stick to the free games."
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Pxtl
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Re: PURE - how did going commercial work out?

Post by Pxtl » 15 Oct 2009, 21:55

Forboding Angel wrote:Thing is, the people here turned into 5 years old and started hardcore trolling argh and pure. It's not real shocking that pure got screwed. So what if someone goes commercial? Who gives a shit? A commercial game to promote the spring engine could be a very good thing for us, but whatever.

BAW!

Pure went commercial, lets all cry and whine and bitch like a bunch of assholes! Waaaa!

Christ on a crutch, freaking pathetic.
Hey, I made him a launcher for the damned thing... and even in my case, the reaction is "dude, are you serious? Professional Spring?"
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JohannesH
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Re: PURE - how did going commercial work out?

Post by JohannesH » 15 Oct 2009, 22:02

How is the single player side of it? Whos played it?
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TheFatController
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Re: PURE - how did going commercial work out?

Post by TheFatController » 15 Oct 2009, 22:06

JohannesH wrote:How is the single player side of it? Whos played it?
It's a pretty chilled out I played though the demo when my internet died last week and it takes a bit of getting used to if you're switching from BA but it does have its own style and is perfectly playable.
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Forboding Angel
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Re: PURE - how did going commercial work out?

Post by Forboding Angel » 15 Oct 2009, 23:02

knorke wrote:thats nonsense.
I did not see any threads like "Hi iam new, I've come here from playing pure" and then he got flamed or anything.
Most people were just like "yea whatever, good luck but i will stick to the free games."
No, they just stuck to flaming Argh and trolling his forums. God you people have short memories. FFS

@smoth, left field? You were damn near one of the ringleaders of the argh trolling, so how can you call that coming out of left field?

It's obvious I'm pissed about it, actually, tbh I'm FURIOUS at the attitudes and childish shit that went on here about that. There was a chance for spring to get some REAL recognition for possibly someone or somehting that really matters (whether you like PURE or not... who gives a flying shit what you think? Just ffs go along with it and hope we get some fucking interest around here for once!).

But sadly, no, you guys had to get your self righteous and pithy attitudes ass deep in shit over it.

Shall I start linking to the various threads that you guys shitted up over this? Lemmie guess, if CA went IP free and commercial, that's a great blow for freedom right? Lame.
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clericvash
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Re: PURE - how did going commercial work out?

Post by clericvash » 15 Oct 2009, 23:21

I think it was great that he went commercial, it goes to show people can do a lot with the spring engine.

I'm glad to see i'm not the only one who got annoyed about the attitudes of people towards it.

I think the style of the units is pretty good and a nice break from what other games/mods did before (gundam is good don't get me wrong but i mean original works). Not just that but going commercial as well takes commitment which i hope Argh can keep up with.

My only complaint really is that he isn't active enough on his own forums...nor about linux support (which really isn't hard!).
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Argh
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Re: PURE - how did going commercial work out?

Post by Argh » 15 Oct 2009, 23:45

The only remaining problem with Linux support is that I don't have a tested front-end. Pxtl, please give ClericVash the Mono source version- if it works, then I can release a Linux Demo with it as part of the package along with Spring's source.
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zwzsg
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Re: PURE - how did going commercial work out?

Post by zwzsg » 15 Oct 2009, 23:47

I'd like to know the figures, how many units were sold, where did customers came from, what where the most and least effective ways of promotions, etc...
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