Any mod team needs help?

Any mod team needs help?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Any mod team needs help?

Post by Erik »

I would like to work with a mod team to learn Spring modding. I cannot promise to offer great skills and since i go to university now not more than some hours a week. If anyone still would like me to help out with something, just post here.

I can:
Draw concepts
Create 3d models with both low and high poly counts
Work with upspring
unwrap (only the poor unwraps that wings produces)
Code a bit (i wanna learn it :P )
I know quite a bit about gameplay design and balancing, from working for several Zh mods as a balance tester.

If you need me just post :P
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Any mod team needs help?

Post by Otherside »

i think CA would be a good place to go. Any decent modelling/texturing contribution would be appreciated. + it would be a good place to learn as alot fo LUA work in spring comes from CA. Check the CA subforum or the CA dev website www.caspring.org
User avatar
maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Any mod team needs help?

Post by maackey »

Yep, CA probably has the friendliest and most knowledgeable dev team around. It's where I learned the majority my skills for stuff. The s44 team is also quite helpful (and brilliant).

S44 probably doesn't have much use for concepts or new things; its mostly modeled after real historical objects.

CA on the other hand gives pretty free reign with your creative abilities.

That said, you don't have to be restricted to just helping one or the other. I've got a couple little models in progress for s44, but mainly i work on CA stuff.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Any mod team needs help?

Post by zwzsg »

CA got too many people already. Go help IW or The Cursed or Fallen Haven or EvoRTS or THIS or ....
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: Any mod team needs help?

Post by azaremoth »

zwzsg wrote:CA got too many people already. Go help IW or The Cursed or Fallen Haven or EvoRTS or THIS or ....
As he said... :wink:
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Any mod team needs help?

Post by KDR_11k »

zwzsg wrote:CA got too many people already. Go help IW or The Cursed or Fallen Haven or EvoRTS or THIS or ....
I think those need texturing as well.
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Any mod team needs help?

Post by MidKnight »

zwzsg wrote:CA got too many people already. Go help IW or The Cursed or Fallen Haven or EvoRTS or THIS or ....
Erm, one of our most powerful/influential devs very recently left development, and, at this moment, only maackey, scifi, and I are doing models and other art, which is a huge part of the project, and neither maackey nor I have committed a model in the last 2 months. Furthermore, all of us are stretched a bit thin, with maackey and I working on models/textures/anims/concepts/etc, the new website, art assets (icons, chili stuff, concepts for GUI/site designs), and a whole host of other stuff, such as advertising, actually playing, and RL.

jK, sirmaverick and CarRepairer are all working on our lua, but we have multiple projects to maintain and an ever growing GUI framework, not to mention new widgets that need to be made. They are also stuck doing effects and helping maintain the whole host of subprojects CA has spawned, such as ModelBase, SpringDownloader, PlanetWars, and Winter, which used to be maintained mainly by licho. Furthermore, jK has to work on the engine, CarRepairer likes making cool, crazy, creative features periodically, SirMaverick (AFAIK) maintains a widget directory, and maackey and I need some new artists to provide enthusiasm and inspiration.


In short, CA does not have too many people already, and we're not only working on a mod, but also managing dozens of smaller projects working under the CA umbrella. We need new talent whenever and wherever we can get it! :-)


A related note:
We're a friendly crew, not fascists. :P It's fine to be a CA dev and also contribute to other projects. In fact, all of our current devs have probably contributed to a different project in one form or another, from big things like the basis for chicken defense and SpringDownloader, to a few models for a different game, or images for a gui. :wink:
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Any mod team needs help?

Post by smoth »

..... You need to pick up the pace two of you should be able to produce much more. Quit slacking
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Any mod team needs help?

Post by Saktoth »

smoth wrote:..... You need to pick up the pace two of you should be able to produce much more. Quit slacking
/your day job/your social life/school.

We are not all god-men like you, smoth.

Either way, yes, CA would love to have you et cetera. The other mod developers can come here and speak for themselves. Every single mod zwzsg listed has way more art man hours going into it right now than CA does (except maybe THIS), lets not punish the project just because we have the most active lua devs.

Please note that the CA site is being a spaz just now though (its normally fine).
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Any mod team needs help?

Post by smoth »

Saktoth wrote:We are not all god-men like you, smoth.
i am not better just more dedicated. I do not believe anything I do is above the reach of others. They just need to keep building up their skills.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Any mod team needs help?

Post by Neddie »

Zwzsg listed games, and no, not all of them have more hours being put into art at this point.
User avatar
KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Any mod team needs help?

Post by KingRaptor »

Well, THIS could use someone to texture the ships...

Is Fallen Haven even under actual development to begin with?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Any mod team needs help?

Post by Neddie »

As far as I remember, Fallen Haven is on hiatus.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Any mod team needs help?

Post by Otherside »

not everyone can contribute the amount of hours some dedicated teams put into there mods its a hobby in the end of the day and people can apply as much time as they want/can im sure if thesleepless or any of the other modellers/texturers to dedicate a ton of time to CA the mod would have more visual polish but it is not the case. And CA is defanitely not overstaffed (well maybe in the LUA department its ok)
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Any mod team needs help?

Post by Regret »

maackey wrote:CA probably has the friendliest and most knowledgeable dev team around.
For the record this is a blatant lie and misinformation.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Any mod team needs help?

Post by Otherside »

Regret wrote:
maackey wrote:CA probably has the friendliest and most knowledgeable dev team around.
For the record this is a blatant lie and misinformation.
Just because they are not in agreement with your views and you insist to troll/abuse admins and then exploit bugs to provoke reactions from dev's.

also players and devs are different things.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Any mod team needs help?

Post by Regret »

Otherside wrote:Just because they are not in agreement with your views and you insist to troll/abuse admins and then exploit bugs to provoke reactions from dev's.
I'm not referring to their attitude towards me, I mean in general CA is a giant ego-fest.
Otherside wrote:also players and devs are different things.
Irrelevant to what I said.

I'm not going to debate this in this thread further.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Any mod team needs help?

Post by Warlord Zsinj »

We're always looking for help with Imperial Winter, do you have any links to some of your prior work?
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Any mod team needs help?

Post by Hoi »

MidKnight wrote:Erm, one of our most powerful/influential devs very recently left development,
Who?
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Any mod team needs help?

Post by Tribulex »

http://antsrts.com/ is currently the best project around.

Sign up on the forums, and make sure you put something in the "project role" field even if it is just spam, otherwise i wont activate your account.
Post Reply

Return to “Game Development”