This is a 10*10 map targeting 1v1, 2v2, FFA games ( up to to 14 players )
Tested the map with BA, XTA, EE
Gameplay:
The map is formed by small flat islands with mild metal output, and tiny islands scattered around with much higher output.
The water is slightly acidic ( 2 damage/sec, can be changed in the map options to fit mods with bigger/smaller HP than *A mods ), and a special gadget creates a thin layer on the water surface that damages anything floating/hovering the surface too ( eg hovers )
The energy economy is quite limited on the land: there is little to no space for farming and the win output is very low, this is intended to keep air start not very viable and force players to constantly hop between islands to expand their economy, the tidal value is pretty high because ships can only paritially access the island mexes and the mex being submerged in water would degrade anyway or require constant maintenance.
Underwater there are many roads and lanes that allow land-based troops to walk from an island to another while staying underwater, while they get damaged, they won't appear on radars until they are pretty close to emerging.
The underwater terrain roughness makes land-based torpedo launchers in BA quite ineffective.
Thanks To:
- Beherith for handing me some texture tiles and some tips about mapconv
- Tobi for helping me to playtest
- Smoth for the skybox and examples for map options
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