Remove .smt filename hardcoding so we can rename compiled maps.
Please! This has screwed me and at least 3 other people.
Remove .smt filename hardcoding so we can rename compiled ma
Moderator: Moderators
Re: Remove .smt filename hardcoding so we can rename compiled ma
The engine could be changed to scan for any .smt file references in the .smd and load only those (instead of the tile files baked into the header) when present. Satisfactory?
(note that the number of .smt's referenced and their sizes would still need to match the header data)
(note that the number of .smt's referenced and their sizes would still need to match the header data)
Re: Remove .smt filename hardcoding so we can rename compiled ma
That would be very awesome!
Re: Remove .smt filename hardcoding so we can rename compiled ma
+1
Also, if you need to do it right now, use a hex editor.
Also, if you need to do it right now, use a hex editor.