Converting TA Units

Converting TA Units

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

Converting TA Units

Post by Slamoid »

I've been trying for a while now, and I can't seem to get it. I already extracted the GAFs to their proper Springpoints, and it still crashes on load. Can somone give me a step-by-step for converting TA units to Spring?

:-) .sknahT
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Post your unit and let us see...
User avatar
Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

Post by Slamoid »

GEOCITIES SUX! (Copy+paste)

http://www.geocities.com/sammboy125/nukesubs.sd7.zip

And don't forget to take off the .zip off the end. I can also post the modinfo.tdf if needed. :wink:
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Well, I'd say your modinfo is pretty fucked up indeed. Try something like this:

Code: Select all

[MOD]
{
	Name=Nuke Subs;
	Description=Arm Ohio and Core Red Oktobar Nuke Subs by Nikola Genkov, converted to Spring by Slamoid;
	URL=http://www.fileuniverse.com/spring/;

	ModType=2;

	NumDependencies=0;
}
I'm guessing the dependencies you had are what was fucking it up in the first place (see this page for details on modinfo files: http://taspring.clan-sy.com/wiki/Mod_specification ). The scripts look like they should operate fine in Spring. You do not need the unit buildpics in the anims folder at all, in bmp or gaf format. I'm not too sure about the nuke buildpics, however; look to XTA for precedent on that. You definitely don't need the Gaf files at all, though.
User avatar
Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

Post by Slamoid »

I messed with the dependencies, and still no luck. The ones that I used originally where from the OTA Shiny pack.

Anyone else have any ideas? And when will Modtype=2 work right?
User avatar
Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

Post by Slamoid »

Ok, I got it to work. It was the way I was zipping. I'll just use UFO for now, it works fine there.

Screenie1
Screenie2
Screenie3
Screenie4
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

why are your screenies .txts?
User avatar
Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

geocities does not allow hotlinking of images, however it will allow text files to be hotlinked. Age old workaround.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Yeah, but FireFox doesn't know they are images and so print a text file with weird textures.

Looks ugly. What is it? Senshi Designs' Starship Pack ?
Post Reply

Return to “Game Development”