You can enter your own values for how much you think various things are worth relative to another. The spreadsheet will tell you what the most efficient (cost per value) thing to build is using your own assumptions. It will also tell you when it's worth reclaiming something in order to build something else -- I was surprised to find, for instance, that it's worth reclaiming advanced solars to make geos.
Pay special attention to column N, which is the cost per value when you are metal stalling. In my experience, this seems to be the normal case for most players most of the time in BA.
Some caveats:
- It doesn't consider mobility or crane time, so you'll need a bit of sense.
- Nor does it consider hit points or build options or weapons
- If you are metal stalled and spilling excess energy, the only thing you should be making is basic or floating metal makers. Moho metal makers are ok, but in such a situation their metal cost isn't worth it.
- Freakers are better than T2 con bots in every way, except of course for what they can build.
- In general Core energy buildings are a better deal than Arm ones, with the important exception of the wind generator. The other exception is the Prude, for which there is no core equivalent.
- Economically, the commander isn't worth his reclaim value in metal. This supports the theory behind the self-D eat-comm teching strategy.
- The Core underwater Moho Mine is substantially more expensive than the Arm one.
- Amphibious construction vehicles have no energy storage
- The FARK is worse than the Freaker in every way, and is also worse than the rector/necro for much of its uses