New map - Sangriento

New map - Sangriento

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fc14159
Posts: 153
Joined: 06 Jul 2007, 17:27

New map - Sangriento

Post by fc14159 »

Sangriento is a 16x12 map for 4v4 to 8v8.

Image

Image

Image
Metal map

Image
Vehicle passability

Image
Kbot passability

Each metal spot yields 1.5 metal. The wind is 8-14.

Download:
http://springfiles.com/show_file.php?id=2282
Last edited by fc14159 on 24 Sep 2009, 00:54, edited 1 time in total.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New map - Sangriento

Post by Forboding Angel »

!learnmaps Sangriento
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: New map - Sangriento

Post by REVENGE »

Have not played it yet, but is there enough metal / space for an 8v8?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New map - Sangriento

Post by Beherith »

Yah, 16*12 seems awfully small for an 8v8. Also, if you make it 8v8, there is a whopping 8 whole mexes to fight over. This really encourages porcing to no end.

Also, next time dont just post a resize of the texture, an ingame shot is worth much more and you can actually see height detail instead of just having to guess.

Using the OTA metal patches is very nostalgic and all, but I think we can finally all move past those.
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fc14159
Posts: 153
Joined: 06 Jul 2007, 17:27

Re: New map - Sangriento

Post by fc14159 »

Well, the final area is 192 units squared, which is just a bit less than, say, the 200 units squared of Delta Siege Dry and there would be 12 metal spots to fight for if played 8v8. I don't really expect it to be that good for 8v8 anyways, but hey, if people want to play it, they can play it. I created the metal spot textures, by the way.

Put new pictures in OP.
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: New map - Sangriento

Post by JohannesH »

DSD is not a 8v8 map though. This looks like a 4v4 max map to me
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Forboding Angel
Evolution RTS Developer
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Re: New map - Sangriento

Post by Forboding Angel »

increase the fog distance
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: New map - Sangriento

Post by hunterw »

JohannesH wrote:DSD is not a 8v8 map though.
maybe not designed to be, but it is the de facto 8v8 map, and as such it can be used as a gameplay basis of designing a new 8v8 map.

good work here but suffers from l3dt's heightmap squaredness. good texture.
maimfromaway
Posts: 7
Joined: 22 Jan 2009, 03:28

Re: New map - Sangriento

Post by maimfromaway »

Actually, it looks like it might be good for a 1v1 if you shrank it and decreased amount of metal.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: New map - Sangriento

Post by knorke »

layout looks good, reminds me of coldsnap http://www.springfiles.com/show_file.php?id=948

more interessting texture would have been nice, showing that there is a way up the hill for example.
also, imo not all parts of the map must be reachable by all units.
I would like to see a map like this were the islands are not connected to the mainland.
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